Uploading an Object
If you have any questions during development, post them on the Issues page of GitHub.
The data flow is saved to callback_data (see the callback_data definition in Performing a Streaming Upload). Use the callback function put_object_data_callback defined in obs_put_object_handler to copy the content of the uploaded object to buffer, a character pointer of the callback function parameter. Sample code:
static void test_put_object_from_buffer() { // Buffer to be uploaded char *buffer = "abcdefg"; // Length of the buffer to be uploaded int buffer_size = strlen(buffer); // Name of an object to be uploaded char *key = "put_buffer_test"; // Initialize option. obs_options option; init_obs_options(&option); option.bucket_options.host_name = "<your-endpoint>"; option.bucket_options.bucket_name = "<Your bucket name>"; // Hard-coded or plaintext AK/SK are risky. For security purposes, encrypt your AK/SK and store them in the configuration file or environment variables. In this example, the AK/SK are stored in environment variables for identity authentication. Before running this example, configure environment variables ACCESS_KEY_ID and SECRET_ACCESS_KEY. // Obtain an AK/SK pair on the management console. For details, see https://support.huaweicloud.com/intl/en-us/usermanual-ca/ca_01_0003.html. option.bucket_options.access_key = getenv("ACCESS_KEY_ID"); option.bucket_options.secret_access_key = getenv("SECRET_ACCESS_KEY"); // Initialize the properties of an object to be uploaded. obs_put_properties put_properties; init_put_properties(&put_properties); // Customize the structure for storing uploaded data. put_buffer_object_callback_data data; memset(&data, 0, sizeof(put_buffer_object_callback_data)); // Assign the buffer value to the structure. data.put_buffer = buffer; // Set buffersize. data.buffer_size = buffer_size; // Set the callback function. The corresponding callback function needs to be implemented. obs_put_object_handler putobjectHandler = { { &response_properties_callback, &put_buffer_complete_callback }, &put_buffer_data_callback }; put_object(&option, key, buffer_size, &put_properties,0,&putobjectHandler,&data); if (OBS_STATUS_OK == data.ret_status) { printf("put object from buffer successfully. \n"); } else { printf("put object from buffer failed(%s).\n", obs_get_status_name(data.ret_status)); } }
For more information, see Performing a Streaming Upload.
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