修改剧本
功能介绍
修改剧本
调用方法
请参见如何调用API。
URI
PUT /v1/{project_id}/workspaces/{workspace_id}/soc/playbooks/{playbook_id}
参数 |
是否必选 |
参数类型 |
描述 |
---|---|---|---|
project_id |
是 |
String |
项目ID |
workspace_id |
是 |
String |
工作空间ID |
playbook_id |
是 |
String |
剧本ID |
请求参数
参数 |
是否必选 |
参数类型 |
描述 |
---|---|---|---|
X-Auth-Token |
是 |
String |
用户Token。 通过调用IAM服务获取用户Token接口获取(响应消息头中X-Subject-Token的值)。 |
content-type |
是 |
String |
application/json;charset=UTF-8 |
参数 |
是否必选 |
参数类型 |
描述 |
---|---|---|---|
name |
否 |
String |
剧本名称 |
description |
否 |
String |
描述 |
enabled |
否 |
Boolean |
是否启用 |
active_version_id |
否 |
String |
启用的剧本版本ID |
响应参数
状态码: 200
参数 |
参数类型 |
描述 |
---|---|---|
X-request-id |
String |
请求ID,格式为:request_uuid-timestamp-hostname |
参数 |
参数类型 |
描述 |
---|---|---|
code |
String |
错误码 |
message |
String |
错误信息 |
data |
PlaybookInfo object |
剧本详情信息 |
参数 |
参数类型 |
描述 |
---|---|---|
id |
String |
剧本ID |
name |
String |
剧本名称 |
description |
String |
描述信息 |
create_time |
String |
剧本创建时间 |
update_time |
String |
剧本更新时间 |
project_id |
String |
项目ID |
version_id |
String |
剧本版本ID |
enabled |
Boolean |
是否启用 |
workspace_id |
String |
工作空间ID |
approve_role |
String |
审核用户角色 |
user_role |
String |
用户角色 |
edit_role |
String |
编辑用户角色 |
owner_id |
String |
所有者ID |
version |
String |
版本号 |
dataclass_name |
String |
数据类名称 |
dataclass_id |
String |
数据类ID |
unaudited_version_id |
String |
待审核剧本版本ID |
reject_version_id |
String |
已驳回剧本版本ID |
状态码: 400
参数 |
参数类型 |
描述 |
---|---|---|
X-request-id |
String |
请求ID,格式为:request_uuid-timestamp-hostname |
参数 |
参数类型 |
描述 |
---|---|---|
code |
String |
错误码 |
message |
String |
错误描述 |
请求示例
修改一个剧本,剧本名称为MyXXX,描述信息为This my XXXX,开启状态为已开启,启用剧本ID为active_version_id。
{ "name" : "MyXXX", "description" : "This my XXXX", "enabled" : true, "active_version_id" : "active_version_id" }
响应示例
状态码: 200
请求成功响应信息
{ "code" : 0, "message" : "Error message", "data" : { "id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f", "name" : "MyXXX", "description" : "This my XXXX", "create_time" : "2021-01-30T23:00:00Z+0800", "update_time" : "2021-01-30T23:00:00Z+0800", "project_id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f", "version_id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f", "enabled" : true, "workspace_id" : "string", "approve_role" : "approve", "user_role" : "string", "edit_role" : "editor", "owner_id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f", "version" : "v1.1.1", "dataclass_name" : "string", "dataclass_id" : "string", "unaudited_version_id" : "string", "reject_version_id" : "string" } }
SDK代码示例
SDK代码示例如下。
Java
修改一个剧本,剧本名称为MyXXX,描述信息为This my XXXX,开启状态为已开启,启用剧本ID为active_version_id。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 |
package com.huaweicloud.sdk.test; import com.huaweicloud.sdk.core.auth.ICredential; import com.huaweicloud.sdk.core.auth.BasicCredentials; import com.huaweicloud.sdk.core.exception.ConnectionException; import com.huaweicloud.sdk.core.exception.RequestTimeoutException; import com.huaweicloud.sdk.core.exception.ServiceResponseException; import com.huaweicloud.sdk.secmaster.v2.region.SecMasterRegion; import com.huaweicloud.sdk.secmaster.v2.*; import com.huaweicloud.sdk.secmaster.v2.model.*; public class UpdatePlaybookSolution { public static void main(String[] args) { // The AK and SK used for authentication are hard-coded or stored in plaintext, which has great security risks. It is recommended that the AK and SK be stored in ciphertext in configuration files or environment variables and decrypted during use to ensure security. // In this example, AK and SK are stored in environment variables for authentication. Before running this example, set environment variables CLOUD_SDK_AK and CLOUD_SDK_SK in the local environment String ak = System.getenv("CLOUD_SDK_AK"); String sk = System.getenv("CLOUD_SDK_SK"); String projectId = "{project_id}"; ICredential auth = new BasicCredentials() .withProjectId(projectId) .withAk(ak) .withSk(sk); SecMasterClient client = SecMasterClient.newBuilder() .withCredential(auth) .withRegion(SecMasterRegion.valueOf("<YOUR REGION>")) .build(); UpdatePlaybookRequest request = new UpdatePlaybookRequest(); request.withWorkspaceId("{workspace_id}"); request.withPlaybookId("{playbook_id}"); ModifyPlaybookInfo body = new ModifyPlaybookInfo(); body.withActiveVersionId("active_version_id"); body.withEnabled(true); body.withDescription("This my XXXX"); body.withName("MyXXX"); request.withBody(body); try { UpdatePlaybookResponse response = client.updatePlaybook(request); System.out.println(response.toString()); } catch (ConnectionException e) { e.printStackTrace(); } catch (RequestTimeoutException e) { e.printStackTrace(); } catch (ServiceResponseException e) { e.printStackTrace(); System.out.println(e.getHttpStatusCode()); System.out.println(e.getRequestId()); System.out.println(e.getErrorCode()); System.out.println(e.getErrorMsg()); } } } |
Python
修改一个剧本,剧本名称为MyXXX,描述信息为This my XXXX,开启状态为已开启,启用剧本ID为active_version_id。
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# coding: utf-8 import os from huaweicloudsdkcore.auth.credentials import BasicCredentials from huaweicloudsdksecmaster.v2.region.secmaster_region import SecMasterRegion from huaweicloudsdkcore.exceptions import exceptions from huaweicloudsdksecmaster.v2 import * if __name__ == "__main__": # The AK and SK used for authentication are hard-coded or stored in plaintext, which has great security risks. It is recommended that the AK and SK be stored in ciphertext in configuration files or environment variables and decrypted during use to ensure security. # In this example, AK and SK are stored in environment variables for authentication. Before running this example, set environment variables CLOUD_SDK_AK and CLOUD_SDK_SK in the local environment ak = os.environ["CLOUD_SDK_AK"] sk = os.environ["CLOUD_SDK_SK"] projectId = "{project_id}" credentials = BasicCredentials(ak, sk, projectId) client = SecMasterClient.new_builder() \ .with_credentials(credentials) \ .with_region(SecMasterRegion.value_of("<YOUR REGION>")) \ .build() try: request = UpdatePlaybookRequest() request.workspace_id = "{workspace_id}" request.playbook_id = "{playbook_id}" request.body = ModifyPlaybookInfo( active_version_id="active_version_id", enabled=True, description="This my XXXX", name="MyXXX" ) response = client.update_playbook(request) print(response) except exceptions.ClientRequestException as e: print(e.status_code) print(e.request_id) print(e.error_code) print(e.error_msg) |
Go
修改一个剧本,剧本名称为MyXXX,描述信息为This my XXXX,开启状态为已开启,启用剧本ID为active_version_id。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
package main import ( "fmt" "github.com/huaweicloud/huaweicloud-sdk-go-v3/core/auth/basic" secmaster "github.com/huaweicloud/huaweicloud-sdk-go-v3/services/secmaster/v2" "github.com/huaweicloud/huaweicloud-sdk-go-v3/services/secmaster/v2/model" region "github.com/huaweicloud/huaweicloud-sdk-go-v3/services/secmaster/v2/region" ) func main() { // The AK and SK used for authentication are hard-coded or stored in plaintext, which has great security risks. It is recommended that the AK and SK be stored in ciphertext in configuration files or environment variables and decrypted during use to ensure security. // In this example, AK and SK are stored in environment variables for authentication. Before running this example, set environment variables CLOUD_SDK_AK and CLOUD_SDK_SK in the local environment ak := os.Getenv("CLOUD_SDK_AK") sk := os.Getenv("CLOUD_SDK_SK") projectId := "{project_id}" auth := basic.NewCredentialsBuilder(). WithAk(ak). WithSk(sk). WithProjectId(projectId). Build() client := secmaster.NewSecMasterClient( secmaster.SecMasterClientBuilder(). WithRegion(region.ValueOf("<YOUR REGION>")). WithCredential(auth). Build()) request := &model.UpdatePlaybookRequest{} request.WorkspaceId = "{workspace_id}" request.PlaybookId = "{playbook_id}" activeVersionIdModifyPlaybookInfo:= "active_version_id" enabledModifyPlaybookInfo:= true descriptionModifyPlaybookInfo:= "This my XXXX" nameModifyPlaybookInfo:= "MyXXX" request.Body = &model.ModifyPlaybookInfo{ ActiveVersionId: &activeVersionIdModifyPlaybookInfo, Enabled: &enabledModifyPlaybookInfo, Description: &descriptionModifyPlaybookInfo, Name: &nameModifyPlaybookInfo, } response, err := client.UpdatePlaybook(request) if err == nil { fmt.Printf("%+v\n", response) } else { fmt.Println(err) } } |
更多
更多编程语言的SDK代码示例,请参见API Explorer的代码示例页签,可生成自动对应的SDK代码示例。
状态码
状态码 |
描述 |
---|---|
200 |
请求成功响应信息 |
400 |
请求失败响应信息 |
错误码
请参见错误码。