更新时间:2024-10-30 GMT+08:00
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ALKS样例

根据官方提供的ALKS样例,提供了一些osc2.0的场景(osc文件)及其转化结果(xosc文件)。考虑到仿真器的支持程度,建议在转换时选择osc1.0版本。

FreeDriving

简述:主车Ego按照初始速度匀速行驶,10000s后激活controller,300s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario FreeDriving:
    # map
    map: map
    map.set_map_file("./ALKS_Road_Different_Curvatures.xodr")
    # parameter
    m_odr: odr_point = map.create_odr_point(road_id: '0', lane_id: '-4', s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == m_odr)
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    Duration: time = 300s
    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        # act1: ActivateALKSControllerAct
        serial:
            wait elapsed(10000s)
            Ego.activate_controller(true, true) # args: lateral, longitudinal

转化结果

<OpenSCENARIO > 
    <FileHeader author="Octopus/Simulation" date="2022-10-28T07:45:48" description="" revMajor="1" revMinor="0"/ > 
    <CatalogLocations > 
        <VehicleCatalog > 
            <Directory path="Distros/Current/Config/Players/Vehicles"/ > 
        </VehicleCatalog > 
        <ControllerCatalog > 
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/ > 
        </ControllerCatalog > 
        <PedestrianCatalog > 
            <Directory path="Distros/Current/Config/Players/Pedestrians"/ > 
        </PedestrianCatalog > 
        <MiscObjectCatalog > 
            <Directory path="Distros/Current/Config/Players/Objects"/ > 
        </MiscObjectCatalog > 
    </CatalogLocations > 
    <RoadNetwork > 
        <LogicFile filepath="./ALKS_Road_Different_Curvatures.xodr"/ > 
        <SceneGraphFile filepath=""/ > 
    </RoadNetwork > 
    <Entities > 
        <ScenarioObject name="Ego" > 
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties > 
                    <Property name="control" value="external"/ > 
                </Properties > 
            </Vehicle > 
            <ObjectController > 
                <Controller name="DefaultDriver" > 
                    <Properties/ > 
                </Controller > 
            </ObjectController > 
        </ScenarioObject > 
    </Entities > 
    <Storyboard > 
        <Init > 
            <Actions > 
                <Private entityRef="Ego" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="16.66666667"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
            </Actions > 
        </Init > 
        <Story name="FreeDrivingStory" > 
            <Act name="Ego_activate_controller_7_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_7_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="Ego"/ > 
                    </Actors > 
                    <Maneuver name="Ego_activate_controller_7_maneuver" > 
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_7_event" priority="overwrite" > 
                            <Action name="Ego_activate_controller_7" > 
                                <PrivateAction > 
                                    <ActivateControllerAction lateral="true" longitudinal="true"/ > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition_1" > 
                                        <ByValueCondition > 
                                            <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                                        </ByValueCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="10000"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
        </Story > 
        <StopTrigger > 
            <ConditionGroup > 
                <Condition conditionEdge="rising" delay="0" name="story_end" > 
                    <ByValueCondition > 
                        <SimulationTimeCondition rule="greaterThan" value="300"/ > 
                    </ByValueCondition > 
                </Condition > 
            </ConditionGroup > 
        </StopTrigger > 
    </Storyboard > </OpenSCENARIO>

FullyBlockingTarget

简述:主车Ego按照初始速度匀速行驶,正前方495m处有一位行人,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario FullyBlockingTarget:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    Ego_InitPosition_LaneId: string = '-4'
    Ego_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == Ego_Odr)
    TargetBlocking_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 500.0m, t: 0.0m)
    TargetBlocking_InitPosition: pose_3d with:
        keep(it.odr_point == TargetBlocking_Odr)
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    TargetBlocking: person with:
        keep(it.name == "Christian")
        keep(it.model == "male_adult")

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        TargetBlocking.assign_init_position(position: TargetBlocking_InitPosition)

        # act1: ActivateALKSControllerAct
        serial:
            wait elapsed(10000s)
            Ego.activate_controller(true, true) # args: lateral, longitudinal

转化结果

<OpenSCENARIO > 
    <FileHeader author="Octopus/Simulation" date="2022-10-28T07:58:37" description="" revMajor="1" revMinor="0"/ > 
    <CatalogLocations > 
        <VehicleCatalog > 
            <Directory path="Distros/Current/Config/Players/Vehicles"/ > 
        </VehicleCatalog > 
        <ControllerCatalog > 
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/ > 
        </ControllerCatalog > 
        <PedestrianCatalog > 
            <Directory path="Distros/Current/Config/Players/Pedestrians"/ > 
        </PedestrianCatalog > 
        <MiscObjectCatalog > 
            <Directory path="Distros/Current/Config/Players/Objects"/ > 
        </MiscObjectCatalog > 
    </CatalogLocations > 
    <RoadNetwork > 
        <LogicFile filepath="./ALKS_Road.xodr"/ > 
        <SceneGraphFile filepath=""/ > 
    </RoadNetwork > 
    <Entities > 
        <ScenarioObject name="Ego" > 
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties > 
                    <Property name="control" value="external"/ > 
                </Properties > 
            </Vehicle > 
            <ObjectController > 
                <Controller name="DefaultDriver" > 
                    <Properties/ > 
                </Controller > 
            </ObjectController > 
        </ScenarioObject > 
        <ScenarioObject name="TargetBlocking" > 
            <Pedestrian mass="80" model="male_adult" name="Christian" pedestrianCategory="pedestrian" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Properties/ > 
            </Pedestrian > 
        </ScenarioObject > 
    </Entities > 
    <Storyboard > 
        <Init > 
            <Actions > 
                <Private entityRef="Ego" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="16.66666667"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
                <Private entityRef="TargetBlocking" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="0" roadId="0" s="500"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                </Private > 
            </Actions > 
        </Init > 
        <Story name="FullyBlockingTargetStory" > 
            <Act name="Ego_activate_controller_7_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_7_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="Ego"/ > 
                    </Actors > 
                    <Maneuver name="Ego_activate_controller_7_maneuver" > 
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_7_event" priority="overwrite" > 
                            <Action name="Ego_activate_controller_7" > 
                                <PrivateAction > 
                                    <ActivateControllerAction lateral="true" longitudinal="true"/ > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition_1" > 
                                        <ByValueCondition > 
                                            <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                                        </ByValueCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="10000"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
        </Story > 
        <StopTrigger > 
            <ConditionGroup > 
                <Condition conditionEdge="rising" delay="0" name="story_end" > 
                    <ByValueCondition > 
                        <SimulationTimeCondition rule="greaterThan" value="40"/ > 
                    </ByValueCondition > 
                </Condition > 
            </ConditionGroup > 
        </StopTrigger > 
    </Storyboard > </OpenSCENARIO>

PartiallyBlockingTarget

简述:主车Ego按照初始速度匀速行驶,斜前方495米处有一位行人,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario PartiallyBlockingTarget:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    Ego_InitPosition_LaneId: string = '-4'
    Ego_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == Ego_Odr)
    TargetBlocking_InitPosition_Offset: length = -1.5m
    TargetBlocking_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 500.0m, t: TargetBlocking_InitPosition_Offset)
    TargetBlocking_InitPosition: pose_3d with:
        keep(it.odr_point == TargetBlocking_Odr)
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    TargetBlocking: person with:
        keep(it.name == "Christian")
        keep(it.model == "male_adult")

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        TargetBlocking.assign_init_position(position: TargetBlocking_InitPosition)

        # act1: ActivateALKSControllerAct
        serial:
            wait elapsed(10000s)
            Ego.activate_controller(true, true) # args: lateral, longitudinal

转化结果

<OpenSCENARIO > 
    <FileHeader author="Octopus/Simulation" date="2022-10-28T08:09:41" description="" revMajor="1" revMinor="0"/ > 
    <CatalogLocations > 
        <VehicleCatalog > 
            <Directory path="Distros/Current/Config/Players/Vehicles"/ > 
        </VehicleCatalog > 
        <ControllerCatalog > 
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/ > 
        </ControllerCatalog > 
        <PedestrianCatalog > 
            <Directory path="Distros/Current/Config/Players/Pedestrians"/ > 
        </PedestrianCatalog > 
        <MiscObjectCatalog > 
            <Directory path="Distros/Current/Config/Players/Objects"/ > 
        </MiscObjectCatalog > 
    </CatalogLocations > 
    <RoadNetwork > 
        <LogicFile filepath="./ALKS_Road.xodr"/ > 
        <SceneGraphFile filepath=""/ > 
    </RoadNetwork > 
    <Entities > 
        <ScenarioObject name="Ego" > 
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties > 
                    <Property name="control" value="external"/ > 
                </Properties > 
            </Vehicle > 
            <ObjectController > 
                <Controller name="DefaultDriver" > 
                    <Properties/ > 
                </Controller > 
            </ObjectController > 
        </ScenarioObject > 
        <ScenarioObject name="TargetBlocking" > 
            <Pedestrian mass="80" model="male_adult" name="Christian" pedestrianCategory="pedestrian" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Properties/ > 
            </Pedestrian > 
        </ScenarioObject > 
    </Entities > 
    <Storyboard > 
        <Init > 
            <Actions > 
                <Private entityRef="Ego" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="16.67"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
                <Private entityRef="TargetBlocking" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="-1.5" roadId="0" s="500"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                </Private > 
            </Actions > 
        </Init > 
        <Story name="PartiallyBlockingTargetStory" > 
            <Act name="Ego_activate_controller_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="Ego"/ > 
                    </Actors > 
                    <Maneuver name="Ego_activate_controller_maneuver" > 
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_event" priority="overwrite" > 
                            <Action name="Ego_activate_controller" > 
                                <PrivateAction > 
                                    <ActivateControllerAction lateral="true" longitudinal="true"/ > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_condition_1" > 
                                        <ByValueCondition > 
                                            <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                                        </ByValueCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_condition" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="10000"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
        </Story > 
        <StopTrigger > 
            <ConditionGroup > 
                <Condition conditionEdge="rising" delay="0" name="story_end" > 
                    <ByValueCondition > 
                        <SimulationTimeCondition rule="greaterThan" value="40"/ > 
                    </ByValueCondition > 
                </Condition > 
            </ConditionGroup > 
        </StopTrigger > 
    </Storyboard > </OpenSCENARIO>

FollowLeadVehicleEmergencyBrake

简述:主车Ego和正前方33.33m的头车lead_vehicle按照相同的初始速度匀速行驶,前车突然刹车,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario FollowLeadVehicleEmergencyBrake:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    Ego_InitPosition_LaneId: string = '-4'
    m_odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == m_odr)
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    LeadVehicle_InitDistance_dx0: length = 33.33333333m
    LeadVehicle_BrakeRate_Gx_max: acceleration = 6.0mpss
    m_rate_profile: dynamics_shape = linear
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    LeadVehicle_Name: string = "Audi_A3_2009_red"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    lead_vehicle: vehicle with:
        keep(it.name == LeadVehicle_Name)

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        lead_vehicle.assign_init_position() with:
            lane(same_as: Ego)
            position(LeadVehicle_InitDistance_dx0, ahead_of: Ego)
        lead_vehicle.assign_init_speed(Ego_InitSpeed_Ve0)

        # act1: ActivateALKSControllerAct
        serial:
            wait elapsed(10000s)
            Ego.activate_controller(true, true) # args: lateral, longitudinal
        # act2: BrakeAct
        # VaryingSpeedEvent
        serial:
            wait elapsed(10s)
            lead_vehicle.change_speed(target: 0.0mps, rate_profile: m_rate_profile, rate_peak: LeadVehicle_BrakeRate_Gx_max)

转化结果

<OpenSCENARIO > 
    <FileHeader author="Octopus/Simulation" date="2022-10-28T08:12:34" description="" revMajor="1" revMinor="0"/ > 
    <CatalogLocations > 
        <VehicleCatalog > 
            <Directory path="Distros/Current/Config/Players/Vehicles"/ > 
        </VehicleCatalog > 
        <ControllerCatalog > 
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/ > 
        </ControllerCatalog > 
        <PedestrianCatalog > 
            <Directory path="Distros/Current/Config/Players/Pedestrians"/ > 
        </PedestrianCatalog > 
        <MiscObjectCatalog > 
            <Directory path="Distros/Current/Config/Players/Objects"/ > 
        </MiscObjectCatalog > 
    </CatalogLocations > 
    <RoadNetwork > 
        <LogicFile filepath="./ALKS_Road.xodr"/ > 
        <SceneGraphFile filepath=""/ > 
    </RoadNetwork > 
    <Entities > 
        <ScenarioObject name="Ego" > 
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties > 
                    <Property name="control" value="external"/ > 
                </Properties > 
            </Vehicle > 
            <ObjectController > 
                <Controller name="DefaultDriver" > 
                    <Properties/ > 
                </Controller > 
            </ObjectController > 
        </ScenarioObject > 
        <ScenarioObject name="lead_vehicle" > 
            <Vehicle name="Audi_A3_2009_red" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties/ > 
            </Vehicle > 
        </ScenarioObject > 
    </Entities > 
    <Storyboard > 
        <Init > 
            <Actions > 
                <Private entityRef="Ego" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="16.66666667"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
                <Private entityRef="lead_vehicle" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <RelativeLanePosition dLane="0" ds="33.33333333" entityRef="Ego"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="16.66666667"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
            </Actions > 
        </Init > 
        <Story name="FollowLeadVehicleEmergencyBrakeStory" > 
            <Act name="Ego_activate_controller_7_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_7_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="Ego"/ > 
                    </Actors > 
                    <Maneuver name="Ego_activate_controller_7_maneuver" > 
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_7_event" priority="overwrite" > 
                            <Action name="Ego_activate_controller_7" > 
                                <PrivateAction > 
                                    <ActivateControllerAction lateral="true" longitudinal="true"/ > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition_1" > 
                                        <ByValueCondition > 
                                            <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                                        </ByValueCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="10000"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
            <Act name="lead_vehicle_change_speed_1_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="lead_vehicle_change_speed_1_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="lead_vehicle"/ > 
                    </Actors > 
                    <Maneuver name="lead_vehicle_change_speed_1_maneuver" > 
                        <Event maximumExecutionCount="1" name="lead_vehicle_change_speed_1_event" priority="overwrite" > 
                            <Action name="lead_vehicle_change_speed_1" > 
                                <PrivateAction > 
                                    <LongitudinalAction > 
                                        <SpeedAction > 
                                            <SpeedActionDynamics dynamicsDimension="rate" dynamicsShape="linear" value="6"/ > 
                                            <SpeedActionTarget > 
                                                <AbsoluteTargetSpeed value="0"/ > 
                                            </SpeedActionTarget > 
                                        </SpeedAction > 
                                    </LongitudinalAction > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="lead_vehicle_change_speed_1_condition_1" > 
                                        <ByValueCondition > 
                                            <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                                        </ByValueCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="lead_vehicle_change_speed_1_condition" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="10"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
        </Story > 
        <StopTrigger > 
            <ConditionGroup > 
                <Condition conditionEdge="rising" delay="0" name="story_end" > 
                    <ByValueCondition > 
                        <SimulationTimeCondition rule="greaterThan" value="40"/ > 
                    </ByValueCondition > 
                </Condition > 
            </ConditionGroup > 
        </StopTrigger > 
    </Storyboard > </OpenSCENARIO>

CutInNoCollision

简述:主车Ego按照初始速度16.667mps匀速行驶,前方85m右1车道的切入车辆cut_in_vehicle以慢于Ego5.55mps的速度行驶,当两车距离小于30m时,cut_in_vehicle开始以15mps为目标加速(加速动态受到加速度值CutInVehicle_SpeedChange_RatePeak的影响,此处ALKS设置的默认加速度为0.0mps,可以根据需要更改),同时变道切入Ego所在车道,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario CutInNoCollision:
    # map
    map: map
    map.set_map_file('./ALKS_Road.xodr')

    # parameter
    m_odr: odr_point = map.create_odr_point(road_id: '0', lane_id: '-4', s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == m_odr)
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    CutInVehicle_InitPosition_RelativeLaneId: int = 1  # -1 for right, 1 for left
    CutInVehicle_HeadwayDistanceTrigger_dx0: length = 30.0m
    CutInVehicle_LaneChange_MaxLateralVelocity_Vy: speed = 2.0mps
    CutInVehicle_SpeedChange_RatePeak: acceleration = 0.0mpss
    CutInVehicle_Acceleration_Target: speed = 15.0mps
    m_right: side_left_right = right
    m_direction: distance_direction = longitudinal
    m_mode: distance_mode = bounding_boxes
    m_side: lane_change_side = same
    m_rate_profile_lane: dynamics_shape = linear
    m_rate_profile_speed: dynamics_shape = linear
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    CutInVehicle_Name: string = "Audi_A3_2009_red"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    cut_in_vehicle: vehicle with:
        keep(it.name == CutInVehicle_Name)

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(target: Ego_InitSpeed_Ve0)
        cut_in_vehicle.assign_init_position() with:
            lane(lane: CutInVehicle_InitPosition_RelativeLaneId, side_of: Ego, side: m_right)
            position(distance: 85.0m, ahead_of: Ego)
        cut_in_vehicle.assign_init_speed(11.1111mps)

        # story
        serial:
            # act1: ActivateALKSControllerAct
            wait elapsed(10000s)
            Ego.activate_controller(lateral: true, longitudinal: true)
        serial:
            # act2: CutInAct
            wait cut_in_vehicle.object_distance(reference: Ego, direction: m_direction, mode: m_mode) < CutInVehicle_HeadwayDistanceTrigger_dx0
            parallel:
                cut_in_vehicle.change_lane(side: m_side, reference: Ego, rate_peak: CutInVehicle_LaneChange_MaxLateralVelocity_Vy, rate_profile: m_rate_profile_lane)
                cut_in_vehicle.change_speed(target: CutInVehicle_Acceleration_Target, rate_peak: CutInVehicle_SpeedChange_RatePeak, rate_profile: m_rate_profile_speed)

转化结果

<OpenSCENARIO > 
    <FileHeader author="Octopus/Simulation" date="2022-10-28T08:55:16" description="" revMajor="1" revMinor="0"/ > 
    <CatalogLocations > 
        <VehicleCatalog > 
            <Directory path="Distros/Current/Config/Players/Vehicles"/ > 
        </VehicleCatalog > 
        <ControllerCatalog > 
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/ > 
        </ControllerCatalog > 
        <PedestrianCatalog > 
            <Directory path="Distros/Current/Config/Players/Pedestrians"/ > 
        </PedestrianCatalog > 
        <MiscObjectCatalog > 
            <Directory path="Distros/Current/Config/Players/Objects"/ > 
        </MiscObjectCatalog > 
    </CatalogLocations > 
    <RoadNetwork > 
        <LogicFile filepath="./ALKS_Road.xodr"/ > 
        <SceneGraphFile filepath=""/ > 
    </RoadNetwork > 
    <Entities > 
        <ScenarioObject name="Ego" > 
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties > 
                    <Property name="control" value="external"/ > 
                </Properties > 
            </Vehicle > 
            <ObjectController > 
                <Controller name="DefaultDriver" > 
                    <Properties/ > 
                </Controller > 
            </ObjectController > 
        </ScenarioObject > 
        <ScenarioObject name="cut_in_vehicle" > 
            <Vehicle name="Audi_A3_2009_red" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties/ > 
            </Vehicle > 
        </ScenarioObject > 
    </Entities > 
    <Storyboard > 
        <Init > 
            <Actions > 
                <Private entityRef="Ego" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="16.67"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
                <Private entityRef="cut_in_vehicle" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <RelativeLanePosition dLane="-1" ds="85" entityRef="Ego"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="11.11"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
            </Actions > 
        </Init > 
        <Story name="CutInNoCollisionStory" > 
            <Act name="Ego_activate_controller_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="Ego"/ > 
                    </Actors > 
                    <Maneuver name="Ego_activate_controller_maneuver" > 
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_event" priority="overwrite" > 
                            <Action name="Ego_activate_controller" > 
                                <PrivateAction > 
                                    <ActivateControllerAction lateral="true" longitudinal="true"/ > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_condition_1" > 
                                        <ByValueCondition > 
                                            <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                                        </ByValueCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_condition" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="10000"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
            <Act name="cut_in_vehicle_change_lane_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="cut_in_vehicle_change_lane_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="cut_in_vehicle"/ > 
                    </Actors > 
                    <Maneuver name="cut_in_vehicle_change_lane_maneuver" > 
                        <Event maximumExecutionCount="1" name="cut_in_vehicle_change_lane_event" priority="overwrite" > 
                            <Action name="cut_in_vehicle_change_lane" > 
                                <PrivateAction > 
                                    <LateralAction > 
                                        <LaneChangeAction > 
                                            <LaneChangeActionDynamics dynamicsDimension="rate" dynamicsShape="linear" value="2"/ > 
                                            <LaneChangeTarget > 
                                                <RelativeTargetLane entityRef="Ego" value="0"/ > 
                                            </LaneChangeTarget > 
                                        </LaneChangeAction > 
                                    </LateralAction > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_lane_condition" > 
                                        <ByEntityCondition > 
                                            <TriggeringEntities triggeringEntitiesRule="any" > 
                                                <EntityRef entityRef="cut_in_vehicle"/ > 
                                            </TriggeringEntities > 
                                            <EntityCondition > 
                                                <DistanceCondition alongRoute="true" freespace="true" rule="lessThan" value="30" > 
                                                    <Position > 
                                                        <RelativeObjectPosition dx="0" dy="0" dz="0" entityRef="Ego" > 
                                                            <Orientation h="0" p="0" r="0" type="absolute"/ > 
                                                        </RelativeObjectPosition > 
                                                    </Position > 
                                                </DistanceCondition > 
                                            </EntityCondition > 
                                        </ByEntityCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_lane_condition_1" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
            <Act name="cut_in_vehicle_change_speed_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="cut_in_vehicle_change_speed_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="cut_in_vehicle"/ > 
                    </Actors > 
                    <Maneuver name="cut_in_vehicle_change_speed_maneuver" > 
                        <Event maximumExecutionCount="1" name="cut_in_vehicle_change_speed_event" priority="overwrite" > 
                            <Action name="cut_in_vehicle_change_speed" > 
                                <PrivateAction > 
                                    <LongitudinalAction > 
                                        <SpeedAction > 
                                            <SpeedActionDynamics dynamicsDimension="rate" dynamicsShape="linear" value="0"/ > 
                                            <SpeedActionTarget > 
                                                <AbsoluteTargetSpeed value="15"/ > 
                                            </SpeedActionTarget > 
                                        </SpeedAction > 
                                    </LongitudinalAction > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_speed_condition" > 
                                        <ByEntityCondition > 
                                            <TriggeringEntities triggeringEntitiesRule="any" > 
                                                <EntityRef entityRef="cut_in_vehicle"/ > 
                                            </TriggeringEntities > 
                                            <EntityCondition > 
                                                <DistanceCondition alongRoute="true" freespace="true" rule="lessThan" value="30" > 
                                                    <Position > 
                                                        <RelativeObjectPosition dx="0" dy="0" dz="0" entityRef="Ego" > 
                                                            <Orientation h="0" p="0" r="0" type="absolute"/ > 
                                                        </RelativeObjectPosition > 
                                                    </Position > 
                                                </DistanceCondition > 
                                            </EntityCondition > 
                                        </ByEntityCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_speed_condition_1" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
        </Story > 
        <StopTrigger > 
            <ConditionGroup > 
                <Condition conditionEdge="rising" delay="0" name="story_end" > 
                    <ByValueCondition > 
                        <SimulationTimeCondition rule="greaterThan" value="40"/ > 
                    </ByValueCondition > 
                </Condition > 
            </ConditionGroup > 
        </StopTrigger > 
    </Storyboard > </OpenSCENARIO>

CutInUnavoidableCollision

简述:主车Ego按照初始速度16.667mps匀速行驶,前方55m右1车道的切入车辆cut_in_vehicle以慢于Ego5.55mps的速度行驶,当两车距离小于10m时,cut_in_vehicle开始以15mps为目标加速,同时变道切入Ego所在车道,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario CutInUnavoidableCollision:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    m_odr: odr_point = map.create_odr_point(road_id: '0', lane_id: '-4', s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == m_odr)
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    CutInVehicle_InitPosition_RelativeLaneId: int = 1  # -1 for right, 1 for left
    CutInVehicle_HeadwayDistanceTrigger_dx0: length = 10.0m
    CutInVehicle_LaneChange_MaxLateralVelocity_Vy: speed = 3.0mps
    CutInVehicle_SpeedChange_RatePeak: acceleration  = 0.0mpss
    CutInVehicle_Acceleration_Target: speed = 15.0mps
    CutInVehicle_SpeedChange_RateProfile: dynamics_shape = linear
    m_right: side_left_right = right
    m_direction: distance_direction = longitudinal
    m_mode: distance_mode = bounding_boxes
    m_side: lane_change_side = same
    m_rate_profile_lane: dynamics_shape = linear
    m_rate_profile_speed: dynamics_shape = linear
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    CutInVehicle_Name: string = "Audi_A3_2009_red"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    cut_in_vehicle: vehicle with:
        keep(it.name == CutInVehicle_Name)

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        cut_in_vehicle.assign_init_position() with:
            lane(lane: CutInVehicle_InitPosition_RelativeLaneId, side_of: Ego, side: m_right)
            position(distance: 55.0m, ahead_of: Ego)
        cut_in_vehicle.assign_init_speed(11.1111mps)

        # story
        serial:
            # act1: ActivateALKSControllerAct
            wait elapsed(10000s)
            Ego.activate_controller(true, true)  # lateral, longitudinal   # act 1: ActivateALKSControllerStory
        serial:
            # act2: CutInAct
            wait cut_in_vehicle.object_distance(reference: Ego, direction: m_direction, mode: m_mode) < CutInVehicle_HeadwayDistanceTrigger_dx0
            parallel:
                cut_in_vehicle.change_lane(side: m_side, reference: Ego, rate_peak: CutInVehicle_LaneChange_MaxLateralVelocity_Vy, rate_profile: m_rate_profile_lane)
                cut_in_vehicle.change_speed(target: CutInVehicle_Acceleration_Target, rate_peak: CutInVehicle_SpeedChange_RatePeak, rate_profile: m_rate_profile_speed)

转化结果

<OpenSCENARIO > 
    <FileHeader author="Octopus/Simulation" date="2022-10-28T09:18:33" description="" revMajor="1" revMinor="0"/ > 
    <CatalogLocations > 
        <VehicleCatalog > 
            <Directory path="Distros/Current/Config/Players/Vehicles"/ > 
        </VehicleCatalog > 
        <ControllerCatalog > 
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/ > 
        </ControllerCatalog > 
        <PedestrianCatalog > 
            <Directory path="Distros/Current/Config/Players/Pedestrians"/ > 
        </PedestrianCatalog > 
        <MiscObjectCatalog > 
            <Directory path="Distros/Current/Config/Players/Objects"/ > 
        </MiscObjectCatalog > 
    </CatalogLocations > 
    <RoadNetwork > 
        <LogicFile filepath="./ALKS_Road.xodr"/ > 
        <SceneGraphFile filepath=""/ > 
    </RoadNetwork > 
    <Entities > 
        <ScenarioObject name="Ego" > 
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties > 
                    <Property name="control" value="external"/ > 
                </Properties > 
            </Vehicle > 
            <ObjectController > 
                <Controller name="DefaultDriver" > 
                    <Properties/ > 
                </Controller > 
            </ObjectController > 
        </ScenarioObject > 
        <ScenarioObject name="cut_in_vehicle" > 
            <Vehicle name="Audi_A3_2009_red" vehicleCategory="car" > 
                <BoundingBox > 
                    <Center x="1.5" y="0" z="0.9"/ > 
                    <Dimensions height="2.1" length="4.5" width="1.8"/ > 
                </BoundingBox > 
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/ > 
                <Axles > 
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/ > 
                </Axles > 
                <Properties/ > 
            </Vehicle > 
        </ScenarioObject > 
    </Entities > 
    <Storyboard > 
        <Init > 
            <Actions > 
                <Private entityRef="Ego" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="16.66666667"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
                <Private entityRef="cut_in_vehicle" > 
                    <PrivateAction > 
                        <TeleportAction > 
                            <Position > 
                                <RelativeLanePosition dLane="-1" ds="55" entityRef="Ego"/ > 
                            </Position > 
                        </TeleportAction > 
                    </PrivateAction > 
                    <PrivateAction > 
                        <LongitudinalAction > 
                            <SpeedAction > 
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/ > 
                                <SpeedActionTarget > 
                                    <AbsoluteTargetSpeed value="11.1111"/ > 
                                </SpeedActionTarget > 
                            </SpeedAction > 
                        </LongitudinalAction > 
                    </PrivateAction > 
                </Private > 
            </Actions > 
        </Init > 
        <Story name="CutInUnavoidableCollisionStory" > 
            <Act name="Ego_activate_controller_7_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_7_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="Ego"/ > 
                    </Actors > 
                    <Maneuver name="Ego_activate_controller_7_maneuver" > 
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_7_event" priority="overwrite" > 
                            <Action name="Ego_activate_controller_7" > 
                                <PrivateAction > 
                                    <ActivateControllerAction lateral="true" longitudinal="true"/ > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition_1" > 
                                        <ByValueCondition > 
                                            <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                                        </ByValueCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="10000"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
            <Act name="cut_in_vehicle_change_lane_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="cut_in_vehicle_change_lane_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="cut_in_vehicle"/ > 
                    </Actors > 
                    <Maneuver name="cut_in_vehicle_change_lane_maneuver" > 
                        <Event maximumExecutionCount="1" name="cut_in_vehicle_change_lane_event" priority="overwrite" > 
                            <Action name="cut_in_vehicle_change_lane" > 
                                <PrivateAction > 
                                    <LateralAction > 
                                        <LaneChangeAction > 
                                            <LaneChangeActionDynamics dynamicsDimension="rate" dynamicsShape="linear" value="3"/ > 
                                            <LaneChangeTarget > 
                                                <RelativeTargetLane entityRef="Ego" value="0"/ > 
                                            </LaneChangeTarget > 
                                        </LaneChangeAction > 
                                    </LateralAction > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_lane_condition" > 
                                        <ByEntityCondition > 
                                            <TriggeringEntities triggeringEntitiesRule="any" > 
                                                <EntityRef entityRef="cut_in_vehicle"/ > 
                                            </TriggeringEntities > 
                                            <EntityCondition > 
                                                <DistanceCondition alongRoute="true" freespace="true" rule="lessThan" value="10" > 
                                                    <Position > 
                                                        <RelativeObjectPosition dx="0" dy="0" dz="0" entityRef="Ego" > 
                                                            <Orientation h="0" p="0" r="0" type="absolute"/ > 
                                                        </RelativeObjectPosition > 
                                                    </Position > 
                                                </DistanceCondition > 
                                            </EntityCondition > 
                                        </ByEntityCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_lane_condition_1" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
            <Act name="cut_in_vehicle_change_speed_act" > 
                <ManeuverGroup maximumExecutionCount="1" name="cut_in_vehicle_change_speed_maneuvers" > 
                    <Actors selectTriggeringEntities="false" > 
                        <EntityRef entityRef="cut_in_vehicle"/ > 
                    </Actors > 
                    <Maneuver name="cut_in_vehicle_change_speed_maneuver" > 
                        <Event maximumExecutionCount="1" name="cut_in_vehicle_change_speed_event" priority="overwrite" > 
                            <Action name="cut_in_vehicle_change_speed" > 
                                <PrivateAction > 
                                    <LongitudinalAction > 
                                        <SpeedAction > 
                                            <SpeedActionDynamics dynamicsDimension="rate" dynamicsShape="linear" value="0"/ > 
                                            <SpeedActionTarget > 
                                                <AbsoluteTargetSpeed value="15"/ > 
                                            </SpeedActionTarget > 
                                        </SpeedAction > 
                                    </LongitudinalAction > 
                                </PrivateAction > 
                            </Action > 
                            <StartTrigger > 
                                <ConditionGroup > 
                                    <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_speed_condition" > 
                                        <ByEntityCondition > 
                                            <TriggeringEntities triggeringEntitiesRule="any" > 
                                                <EntityRef entityRef="cut_in_vehicle"/ > 
                                            </TriggeringEntities > 
                                            <EntityCondition > 
                                                <DistanceCondition alongRoute="true" freespace="true" rule="lessThan" value="10" > 
                                                    <Position > 
                                                        <RelativeObjectPosition dx="0" dy="0" dz="0" entityRef="Ego" > 
                                                            <Orientation h="0" p="0" r="0" type="absolute"/ > 
                                                        </RelativeObjectPosition > 
                                                    </Position > 
                                                </DistanceCondition > 
                                            </EntityCondition > 
                                        </ByEntityCondition > 
                                    </Condition > 
                                </ConditionGroup > 
                            </StartTrigger > 
                        </Event > 
                    </Maneuver > 
                </ManeuverGroup > 
                <StartTrigger > 
                    <ConditionGroup > 
                        <Condition conditionEdge="rising" delay="0" name="cut_in_vehicle_change_speed_condition_1" > 
                            <ByValueCondition > 
                                <SimulationTimeCondition rule="greaterThan" value="0"/ > 
                            </ByValueCondition > 
                        </Condition > 
                    </ConditionGroup > 
                </StartTrigger > 
            </Act > 
        </Story > 
        <StopTrigger > 
            <ConditionGroup > 
                <Condition conditionEdge="rising" delay="0" name="story_end" > 
                    <ByValueCondition > 
                        <SimulationTimeCondition rule="greaterThan" value="40"/ > 
                    </ByValueCondition > 
                </Condition > 
            </ConditionGroup > 
        </StopTrigger > 
    </Storyboard > </OpenSCENARIO>

CutOutFullyBlocking

简述:主车Ego与同车道前方33.33m的头车lead_vehicle都按照初始速度16.667mps匀速行驶,正前方约500m处有一个行人target_blocking,lead_vehicle在与行人距离小于50m时往左变道躲避行人,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario CutOutFullyBlocking:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    Ego_InitPosition_LaneId: string = '-4'
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    LeadVehicle_InitDistance_dx0: length = 38.33333333m
    Ego_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == Ego_Odr)
    Blocking_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 500.0m, t: 0.0m)
    Blocking_InitPosition: pose_3d with:
        keep(it.odr_point == Blocking_Odr)
    LeadVehicle_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: LeadVehicle_InitDistance_dx0, t: 0.0m)
    LeadVehicle_InitPosition: pose_3d with:
        keep(it.odr_point == LeadVehicle_Odr)
    FrontOfLead_Distance_dx0_f: length = 50.0m
    Lateral_Velocity_Vy: speed = 2.0mps
    m_direction : distance_direction = longitudinal
    m_mode : distance_mode = bounding_boxes
    m_rate_profile: dynamics_shape = linear
    m_side: lane_change_side = left
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    LeadVehicle_Name: string = "Audi_A3_2009_red"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    target_blocking: person with:
        keep(it.name == "Christian")
        keep(it.model == "male_adult")
    lead_vehicle: vehicle with:
        keep(it.name == LeadVehicle_Name)

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        target_blocking.assign_init_position(position: Blocking_InitPosition)
        lead_vehicle.assign_init_position(position: LeadVehicle_InitPosition)
        lead_vehicle.assign_init_speed(Ego_InitSpeed_Ve0)

        serial:
            # act1: ActivateALKSControllerAct
            wait elapsed(10000s)
            Ego.activate_controller(true, true)  # lateral, longitudinal
        serial:
            # act2: CutOutAct
            wait lead_vehicle.object_distance(reference: target_blocking, direction: m_direction, mode: m_mode) < FrontOfLead_Distance_dx0_f
            lead_vehicle.change_lane(number_of_lanes: 1, side: m_side, reference: lead_vehicle, rate_peak: Lateral_Velocity_Vy, rate_profile: m_rate_profile)

转化结果

<OpenSCENARIO>
    <FileHeader author="Octopus/Simulation" date="2022-10-29T01:31:30" description="" revMajor="1" revMinor="0"/>
    <CatalogLocations>
        <VehicleCatalog>
            <Directory path="Distros/Current/Config/Players/Vehicles"/>
        </VehicleCatalog>
        <ControllerCatalog>
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/>
        </ControllerCatalog>
        <PedestrianCatalog>
            <Directory path="Distros/Current/Config/Players/Pedestrians"/>
        </PedestrianCatalog>
        <MiscObjectCatalog>
            <Directory path="Distros/Current/Config/Players/Objects"/>
        </MiscObjectCatalog>
    </CatalogLocations>
    <RoadNetwork>
        <LogicFile filepath="./ALKS_Road.xodr"/>
        <SceneGraphFile filepath=""/>
    </RoadNetwork>
    <Entities>
        <ScenarioObject name="Ego">
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/>
                <Axles>
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                </Axles>
                <Properties>
                    <Property name="control" value="external"/>
                </Properties>
            </Vehicle>
            <ObjectController>
                <Controller name="DefaultDriver">
                    <Properties/>
                </Controller>
            </ObjectController>
        </ScenarioObject>
        <ScenarioObject name="lead_vehicle">
            <Vehicle name="Audi_A3_2009_red" vehicleCategory="car">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/>
                <Axles>
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                </Axles>
                <Properties/>
            </Vehicle>
        </ScenarioObject>
        <ScenarioObject name="target_blocking">
            <Pedestrian mass="80" model="male_adult" name="Christian" pedestrianCategory="pedestrian">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Properties/>
            </Pedestrian>
        </ScenarioObject>
    </Entities>
    <Storyboard>
        <Init>
            <Actions>
                <Private entityRef="Ego">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                    <PrivateAction>
                        <LongitudinalAction>
                            <SpeedAction>
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/>
                                <SpeedActionTarget>
                                    <AbsoluteTargetSpeed value="16.66666667"/>
                                </SpeedActionTarget>
                            </SpeedAction>
                        </LongitudinalAction>
                    </PrivateAction>
                </Private>
                <Private entityRef="lead_vehicle">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="38.33333333"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                    <PrivateAction>
                        <LongitudinalAction>
                            <SpeedAction>
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/>
                                <SpeedActionTarget>
                                    <AbsoluteTargetSpeed value="16.66666667"/>
                                </SpeedActionTarget>
                            </SpeedAction>
                        </LongitudinalAction>
                    </PrivateAction>
                </Private>
                <Private entityRef="target_blocking">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="500"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                </Private>
            </Actions>
        </Init>
        <Story name="CutOutFullyBlockingStory">
            <Act name="Ego_activate_controller_4_act">
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_4_maneuvers">
                    <Actors selectTriggeringEntities="false">
                        <EntityRef entityRef="Ego"/>
                    </Actors>
                    <Maneuver name="Ego_activate_controller_4_maneuver">
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_4_event" priority="overwrite">
                            <Action name="Ego_activate_controller_4">
                                <PrivateAction>
                                    <ActivateControllerAction lateral="true" longitudinal="true"/>
                                </PrivateAction>
                            </Action>
                            <StartTrigger>
                                <ConditionGroup>
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_4_condition_1">
                                        <ByValueCondition>
                                            <SimulationTimeCondition rule="greaterThan" value="0"/>
                                        </ByValueCondition>
                                    </Condition>
                                </ConditionGroup>
                            </StartTrigger>
                        </Event>
                    </Maneuver>
                </ManeuverGroup>
                <StartTrigger>
                    <ConditionGroup>
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_4_condition">
                            <ByValueCondition>
                                <SimulationTimeCondition rule="greaterThan" value="10000"/>
                            </ByValueCondition>
                        </Condition>
                    </ConditionGroup>
                </StartTrigger>
            </Act>
            <Act name="lead_vehicle_change_lane_act">
                <ManeuverGroup maximumExecutionCount="1" name="lead_vehicle_change_lane_maneuvers">
                    <Actors selectTriggeringEntities="false">
                        <EntityRef entityRef="lead_vehicle"/>
                    </Actors>
                    <Maneuver name="lead_vehicle_change_lane_maneuver">
                        <Event maximumExecutionCount="1" name="lead_vehicle_change_lane_event" priority="overwrite">
                            <Action name="lead_vehicle_change_lane">
                                <PrivateAction>
                                    <LateralAction>
                                        <LaneChangeAction>
                                            <LaneChangeActionDynamics dynamicsDimension="rate" dynamicsShape="linear" value="2"/>
                                            <LaneChangeTarget>
                                                <RelativeTargetLane entityRef="lead_vehicle" value="1"/>
                                            </LaneChangeTarget>
                                        </LaneChangeAction>
                                    </LateralAction>
                                </PrivateAction>
                            </Action>
                            <StartTrigger>
                                <ConditionGroup>
                                    <Condition conditionEdge="rising" delay="0" name="lead_vehicle_change_lane_condition">
                                        <ByEntityCondition>
                                            <TriggeringEntities triggeringEntitiesRule="any">
                                                <EntityRef entityRef="lead_vehicle"/>
                                            </TriggeringEntities>
                                            <EntityCondition>
                                                <DistanceCondition alongRoute="true" freespace="true" rule="lessThan" value="50">
                                                    <Position>
                                                        <RelativeObjectPosition dx="0" dy="0" dz="0" entityRef="target_blocking">
                                                            <Orientation h="0" p="0" r="0" type="absolute"/>
                                                        </RelativeObjectPosition>
                                                    </Position>
                                                </DistanceCondition>
                                            </EntityCondition>
                                        </ByEntityCondition>
                                    </Condition>
                                </ConditionGroup>
                            </StartTrigger>
                        </Event>
                    </Maneuver>
                </ManeuverGroup>
                <StartTrigger>
                    <ConditionGroup>
                        <Condition conditionEdge="rising" delay="0" name="lead_vehicle_change_lane_condition_1">
                            <ByValueCondition>
                                <SimulationTimeCondition rule="greaterThan" value="0"/>
                            </ByValueCondition>
                        </Condition>
                    </ConditionGroup>
                </StartTrigger>
            </Act>
        </Story>
        <StopTrigger>
            <ConditionGroup>
                <Condition conditionEdge="rising" delay="0" name="story_end">
                    <ByValueCondition>
                        <SimulationTimeCondition rule="greaterThan" value="40"/>
                    </ByValueCondition>
                </Condition>
            </ConditionGroup>
        </StopTrigger>
    </Storyboard>
</OpenSCENARIO>

CutOutMultipleBlockingTargets

简述:主车Ego与同车道前方33.33m的头车lead_vehicle都按照初始速度16.667mps匀速行驶,正前方约500m处有一个行人target_blocking1,约515m处有一个障碍车辆target_blocking2,lead_vehicle在与行人target_blocking1距离小于50m时往左变道避障,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario CutOutMultipleBlockingTargets:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    Ego_InitPosition_LaneId: string = "-4"
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    LeadVehicle_InitDistance_dx0: length = 38.33333333m
    Ego_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == Ego_Odr)
    Blocking1_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 500.0m, t: 0.0m)
    Blocking1_InitPosition: pose_3d with:
        keep(it.odr_point == Blocking1_Odr)
    Blocking2_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 515.0m, t: 0.0m)
    Blocking2_InitPosition: pose_3d with:
        keep(it.odr_point == Blocking2_Odr)
    LeadVehicle_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: LeadVehicle_InitDistance_dx0, t: 0.0m)
    LeadVehicle_InitPosition: pose_3d with:
        keep(it.odr_point == LeadVehicle_Odr)
    FrontOfLead_Distance_dx0_f: length = 50.0m
    Lateral_Velocity_Vy: speed = 2.0mps
    m_direction : distance_direction = longitudinal
    m_mode : distance_mode = bounding_boxes
    m_rate_profile: dynamics_shape = linear
    m_side: lane_change_side = left
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    LeadVehicle_Name: string = "Audi_A3_2009_red"
    TargetBlocking2_Name: string = "Audi_A3_2009_blue"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    target_blocking1: person with:
        keep(it.name == "Christian")
        keep(it.model == "male_adult")
    target_blocking2: vehicle with:
        keep(it.name == TargetBlocking2_Name)
    lead_vehicle: vehicle with:
        keep(it.name == LeadVehicle_Name)

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        target_blocking1.assign_init_position(position: Blocking1_InitPosition)
        target_blocking2.assign_init_position(position: Blocking2_InitPosition)
        lead_vehicle.assign_init_position(position: LeadVehicle_InitPosition)
        lead_vehicle.assign_init_speed(Ego_InitSpeed_Ve0)

        serial:
            # act1: ActivateALKSControllerAct
            wait elapsed(10000s)
            Ego.activate_controller(true, true)  # lateral, longitudinal
        serial:
            # act2: CutOutAct
            wait lead_vehicle.object_distance(reference: target_blocking1, direction: m_direction, mode: m_mode) < FrontOfLead_Distance_dx0_f
            lead_vehicle.change_lane(number_of_lanes: 1, side: m_side, reference: lead_vehicle, rate_peak: Lateral_Velocity_Vy, rate_profile: m_rate_profile)

转化结果

<OpenSCENARIO>
    <FileHeader author="Octopus/Simulation" date="2022-10-29T01:26:41" description="" revMajor="1" revMinor="0"/>
    <CatalogLocations>
        <VehicleCatalog>
            <Directory path="Distros/Current/Config/Players/Vehicles"/>
        </VehicleCatalog>
        <ControllerCatalog>
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/>
        </ControllerCatalog>
        <PedestrianCatalog>
            <Directory path="Distros/Current/Config/Players/Pedestrians"/>
        </PedestrianCatalog>
        <MiscObjectCatalog>
            <Directory path="Distros/Current/Config/Players/Objects"/>
        </MiscObjectCatalog>
    </CatalogLocations>
    <RoadNetwork>
        <LogicFile filepath="./ALKS_Road.xodr"/>
        <SceneGraphFile filepath=""/>
    </RoadNetwork>
    <Entities>
        <ScenarioObject name="Ego">
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/>
                <Axles>
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                </Axles>
                <Properties>
                    <Property name="control" value="external"/>
                </Properties>
            </Vehicle>
            <ObjectController>
                <Controller name="DefaultDriver">
                    <Properties/>
                </Controller>
            </ObjectController>
        </ScenarioObject>
        <ScenarioObject name="lead_vehicle">
            <Vehicle name="Audi_A3_2009_red" vehicleCategory="car">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/>
                <Axles>
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                </Axles>
                <Properties/>
            </Vehicle>
        </ScenarioObject>
        <ScenarioObject name="target_blocking1">
            <Pedestrian mass="80" model="male_adult" name="Christian" pedestrianCategory="pedestrian">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Properties/>
            </Pedestrian>
        </ScenarioObject>
        <ScenarioObject name="target_blocking2">
            <Vehicle name="Audi_A3_2009_blue" vehicleCategory="car">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/>
                <Axles>
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                </Axles>
                <Properties/>
            </Vehicle>
        </ScenarioObject>
    </Entities>
    <Storyboard>
        <Init>
            <Actions>
                <Private entityRef="Ego">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                    <PrivateAction>
                        <LongitudinalAction>
                            <SpeedAction>
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/>
                                <SpeedActionTarget>
                                    <AbsoluteTargetSpeed value="16.66666667"/>
                                </SpeedActionTarget>
                            </SpeedAction>
                        </LongitudinalAction>
                    </PrivateAction>
                </Private>
                <Private entityRef="lead_vehicle">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="38.33333333"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                    <PrivateAction>
                        <LongitudinalAction>
                            <SpeedAction>
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/>
                                <SpeedActionTarget>
                                    <AbsoluteTargetSpeed value="16.66666667"/>
                                </SpeedActionTarget>
                            </SpeedAction>
                        </LongitudinalAction>
                    </PrivateAction>
                </Private>
                <Private entityRef="target_blocking1">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="500"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                </Private>
                <Private entityRef="target_blocking2">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="515"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                </Private>
            </Actions>
        </Init>
        <Story name="CutOutMultipleBlockingTargetsStory">
            <Act name="Ego_activate_controller_7_act">
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_7_maneuvers">
                    <Actors selectTriggeringEntities="false">
                        <EntityRef entityRef="Ego"/>
                    </Actors>
                    <Maneuver name="Ego_activate_controller_7_maneuver">
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_7_event" priority="overwrite">
                            <Action name="Ego_activate_controller_7">
                                <PrivateAction>
                                    <ActivateControllerAction lateral="true" longitudinal="true"/>
                                </PrivateAction>
                            </Action>
                            <StartTrigger>
                                <ConditionGroup>
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition_1">
                                        <ByValueCondition>
                                            <SimulationTimeCondition rule="greaterThan" value="0"/>
                                        </ByValueCondition>
                                    </Condition>
                                </ConditionGroup>
                            </StartTrigger>
                        </Event>
                    </Maneuver>
                </ManeuverGroup>
                <StartTrigger>
                    <ConditionGroup>
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition">
                            <ByValueCondition>
                                <SimulationTimeCondition rule="greaterThan" value="10000"/>
                            </ByValueCondition>
                        </Condition>
                    </ConditionGroup>
                </StartTrigger>
            </Act>
            <Act name="lead_vehicle_change_lane_1_act">
                <ManeuverGroup maximumExecutionCount="1" name="lead_vehicle_change_lane_1_maneuvers">
                    <Actors selectTriggeringEntities="false">
                        <EntityRef entityRef="lead_vehicle"/>
                    </Actors>
                    <Maneuver name="lead_vehicle_change_lane_1_maneuver">
                        <Event maximumExecutionCount="1" name="lead_vehicle_change_lane_1_event" priority="overwrite">
                            <Action name="lead_vehicle_change_lane_1">
                                <PrivateAction>
                                    <LateralAction>
                                        <LaneChangeAction>
                                            <LaneChangeActionDynamics dynamicsDimension="rate" dynamicsShape="linear" value="2"/>
                                            <LaneChangeTarget>
                                                <RelativeTargetLane entityRef="lead_vehicle" value="1"/>
                                            </LaneChangeTarget>
                                        </LaneChangeAction>
                                    </LateralAction>
                                </PrivateAction>
                            </Action>
                            <StartTrigger>
                                <ConditionGroup>
                                    <Condition conditionEdge="rising" delay="0" name="lead_vehicle_change_lane_1_condition">
                                        <ByEntityCondition>
                                            <TriggeringEntities triggeringEntitiesRule="any">
                                                <EntityRef entityRef="lead_vehicle"/>
                                            </TriggeringEntities>
                                            <EntityCondition>
                                                <DistanceCondition alongRoute="true" freespace="true" rule="lessThan" value="50">
                                                    <Position>
                                                        <RelativeObjectPosition dx="0" dy="0" dz="0" entityRef="target_blocking1">
                                                            <Orientation h="0" p="0" r="0" type="absolute"/>
                                                        </RelativeObjectPosition>
                                                    </Position>
                                                </DistanceCondition>
                                            </EntityCondition>
                                        </ByEntityCondition>
                                    </Condition>
                                </ConditionGroup>
                            </StartTrigger>
                        </Event>
                    </Maneuver>
                </ManeuverGroup>
                <StartTrigger>
                    <ConditionGroup>
                        <Condition conditionEdge="rising" delay="0" name="lead_vehicle_change_lane_1_condition_1">
                            <ByValueCondition>
                                <SimulationTimeCondition rule="greaterThan" value="0"/>
                            </ByValueCondition>
                        </Condition>
                    </ConditionGroup>
                </StartTrigger>
            </Act>
        </Story>
        <StopTrigger>
            <ConditionGroup>
                <Condition conditionEdge="rising" delay="0" name="story_end">
                    <ByValueCondition>
                        <SimulationTimeCondition rule="greaterThan" value="40"/>
                    </ByValueCondition>
                </Condition>
            </ConditionGroup>
        </StopTrigger>
    </Storyboard>
</OpenSCENARIO>

ForwardDetectionRange

简述:主车Ego按照初始速度16.667mps匀速行驶,右前方(偏移5.25m)约500m处有一个行人target_blocking,10000s后激活Ego的controller,40s后停止场景(激活时间与场景停止时间可修改)。

osc2.0场景

import standard

scenario ForwardDetectionRange:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    Ego_InitPosition_LaneId: string = "-4"
    Ego_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == Ego_Odr)
    Ego_InitSpeed_Ve0: speed = 16.66666667mps
    TargetBlocking_InitPosition_Offset: length = -5.25m
    TargetBlocking_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 500.0m, t: TargetBlocking_InitPosition_Offset)
    TargetBlocking_InitPosition: pose_3d with:
        keep(it.odr_point == TargetBlocking_Odr)
    m_vehicle_catalog: catalog = vehicle_catalog
    m_target_blocking_catalog: catalog = pedestrian_catalog
    Duration: time = 40s

    # entity
    Ego_Name: string = "Audi_A3_2009_black"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    target_blocking: person with:
        keep(it.name == "Christian")
        keep(it.model == "male_adult")

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        target_blocking.assign_init_position(position: TargetBlocking_InitPosition)

        # story
        serial:
            # act 1: ActivateALKSControllerStory
            wait elapsed(10000s)
            Ego.activate_controller(true, true)  # lateral, longitudinal

转化结果

<OpenSCENARIO>
    <FileHeader author="Octopus/Simulation" date="2022-10-29T01:46:19" description="" revMajor="1" revMinor="0"/>
    <CatalogLocations>
        <VehicleCatalog>
            <Directory path="Distros/Current/Config/Players/Vehicles"/>
        </VehicleCatalog>
        <ControllerCatalog>
            <Directory path="Distros/Current/Config/Players/driverCfg.xml"/>
        </ControllerCatalog>
        <PedestrianCatalog>
            <Directory path="Distros/Current/Config/Players/Pedestrians"/>
        </PedestrianCatalog>
        <MiscObjectCatalog>
            <Directory path="Distros/Current/Config/Players/Objects"/>
        </MiscObjectCatalog>
    </CatalogLocations>
    <RoadNetwork>
        <LogicFile filepath="./ALKS_Road.xodr"/>
        <SceneGraphFile filepath=""/>
    </RoadNetwork>
    <Entities>
        <ScenarioObject name="Ego">
            <Vehicle name="Audi_A3_2009_black" vehicleCategory="car">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Performance maxAcceleration="8" maxDeceleration="8" maxSpeed="60"/>
                <Axles>
                    <FrontAxle maxSteering="0.5" positionX="3.1" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                    <RearAxle maxSteering="0" positionX="0" positionZ="0.3" trackWidth="1.8" wheelDiameter="0.6"/>
                </Axles>
                <Properties>
                    <Property name="control" value="external"/>
                </Properties>
            </Vehicle>
            <ObjectController>
                <Controller name="DefaultDriver">
                    <Properties/>
                </Controller>
            </ObjectController>
        </ScenarioObject>
        <ScenarioObject name="target_blocking">
            <Pedestrian mass="80" model="male_adult" name="Christian" pedestrianCategory="pedestrian">
                <BoundingBox>
                    <Center x="1.5" y="0" z="0.9"/>
                    <Dimensions height="2.1" length="4.5" width="1.8"/>
                </BoundingBox>
                <Properties/>
            </Pedestrian>
        </ScenarioObject>
    </Entities>
    <Storyboard>
        <Init>
            <Actions>
                <Private entityRef="Ego">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="0" roadId="0" s="5"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                    <PrivateAction>
                        <LongitudinalAction>
                            <SpeedAction>
                                <SpeedActionDynamics dynamicsDimension="time" dynamicsShape="step" value="0"/>
                                <SpeedActionTarget>
                                    <AbsoluteTargetSpeed value="16.66666667"/>
                                </SpeedActionTarget>
                            </SpeedAction>
                        </LongitudinalAction>
                    </PrivateAction>
                </Private>
                <Private entityRef="target_blocking">
                    <PrivateAction>
                        <TeleportAction>
                            <Position>
                                <LanePosition laneId="-4" offset="-5.25" roadId="0" s="500"/>
                            </Position>
                        </TeleportAction>
                    </PrivateAction>
                </Private>
            </Actions>
        </Init>
        <Story name="ForwardDetectionRangeStory">
            <Act name="Ego_activate_controller_7_act">
                <ManeuverGroup maximumExecutionCount="1" name="Ego_activate_controller_7_maneuvers">
                    <Actors selectTriggeringEntities="false">
                        <EntityRef entityRef="Ego"/>
                    </Actors>
                    <Maneuver name="Ego_activate_controller_7_maneuver">
                        <Event maximumExecutionCount="1" name="Ego_activate_controller_7_event" priority="overwrite">
                            <Action name="Ego_activate_controller_7">
                                <PrivateAction>
                                    <ActivateControllerAction lateral="true" longitudinal="true"/>
                                </PrivateAction>
                            </Action>
                            <StartTrigger>
                                <ConditionGroup>
                                    <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition_1">
                                        <ByValueCondition>
                                            <SimulationTimeCondition rule="greaterThan" value="0"/>
                                        </ByValueCondition>
                                    </Condition>
                                </ConditionGroup>
                            </StartTrigger>
                        </Event>
                    </Maneuver>
                </ManeuverGroup>
                <StartTrigger>
                    <ConditionGroup>
                        <Condition conditionEdge="rising" delay="0" name="Ego_activate_controller_7_condition">
                            <ByValueCondition>
                                <SimulationTimeCondition rule="greaterThan" value="10000"/>
                            </ByValueCondition>
                        </Condition>
                    </ConditionGroup>
                </StartTrigger>
            </Act>
        </Story>
        <StopTrigger>
            <ConditionGroup>
                <Condition conditionEdge="rising" delay="0" name="story_end">
                    <ByValueCondition>
                        <SimulationTimeCondition rule="greaterThan" value="40"/>
                    </ByValueCondition>
                </Condition>
            </ConditionGroup>
        </StopTrigger>
    </Storyboard>
</OpenSCENARIO>

逻辑场景(以CutOutMultipleBlockingTargets为例)

逻辑场景的ALKS样例,本文只介绍CutOutMultipleBlockingTargets,更多参数介绍,请查看官方文档。

osc2.0场景

import standard

scenario CutOutMultipleBlockingTargets:
    # map
    map: map
    map.set_map_file("./ALKS_Road.xodr")

    # parameter
    Ego_InitPosition_LaneId: string = ['-4', '-1']
    Ego_InitSpeed_Ve0: speed = [20mps, 40mps, 60mps, 80mps]
    LeadVehicle_InitDistance_dx0: length = [40m..80m]
    Ego_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 5.0m, t: 0.0m)
    Ego_InitPosition: pose_3d with:
        keep(it.odr_point == Ego_Odr)
    Blocking1_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 500.0m, t: 0.0m)
    Blocking1_InitPosition: pose_3d with:
        keep(it.odr_point == Blocking1_Odr)
    Blocking2_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: 515.0m, t: 0.0m)
    Blocking2_InitPosition: pose_3d with:
        keep(it.odr_point == Blocking2_Odr)
    LeadVehicle_Odr: odr_point = map.create_odr_point(road_id: '0', lane_id: Ego_InitPosition_LaneId, s: LeadVehicle_InitDistance_dx0, t: 0.0m)
    LeadVehicle_InitPosition: pose_3d with:
        keep(it.odr_point == LeadVehicle_Odr)
    FrontOfLead_Distance_dx0_f: length = 50.0m
    Lateral_Velocity_Vy: speed = [0.1mps..1.0mps]
    m_direction : distance_direction = longitudinal
    m_mode : distance_mode = bounding_boxes
    m_rate_profile: dynamics_shape = [step, linear]
    m_dimension: dynamics_dimension = rate
    m_side: lane_change_side = [left, right]
    Duration: time = [30s, 40s, 50s]

    # entity
    Ego_Name: string = ["Audi_A3_2009_black", "Audi_A3_2009_red"]
    LeadVehicle_Name: string = "Audi_A3_2009_red"
    TargetBlocking2_Name: string = "Audi_A3_2009_blue"
    Ego_Controller: string = "DefaultDriver"
    Ego: vehicle with:
        keep(it.name == Ego_Name)
        keep(it.initial_bm == Ego_Controller)
    target_blocking1: person with:
        keep(it.name == "Christian")
        keep(it.model == "male_adult")
    target_blocking2: vehicle with:
        keep(it.name == TargetBlocking2_Name)
    lead_vehicle: vehicle with:
        keep(it.name == LeadVehicle_Name)

    # storyboard
    do parallel(duration: Duration):
        # init
        Ego.assign_init_position(position: Ego_InitPosition)
        Ego.assign_init_speed(Ego_InitSpeed_Ve0)
        target_blocking1.assign_init_position(position: Blocking1_InitPosition)
        target_blocking2.assign_init_position(position: Blocking2_InitPosition)
        lead_vehicle.assign_init_position(position: LeadVehicle_InitPosition)
        lead_vehicle.assign_init_speed(Ego_InitSpeed_Ve0)

        serial:
            # act1: ActivateALKSControllerAct
            wait elapsed(10000s)
            Ego.activate_controller(true, true)  # lateral, longitudinal
        serial:
            # act2: CutOutAct
            wait lead_vehicle.object_distance(reference: target_blocking1, direction: m_direction, mode: m_mode) < FrontOfLead_Distance_dx0_f
            lead_vehicle.change_lane(number_of_lanes: 1, side: m_side, reference: lead_vehicle, rate_peak: Lateral_Velocity_Vy, rate_profile: m_rate_profile, dimension: m_dimension)

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