Media Live
This section describes the functions of Media Live. You can check if a certain function is available in a region on the console.
Multi-Protocol Primary/Standby Stream Input
Media Live supports multiple input protocols, including RTMP, SRT, HLS, and FLV. You can provide primary and standby input addresses for each stream to ensure stream stability and reliability. For details, see Channel Management.
High-Quality Transcoding
Media Live enables transcoding with versatile levels of resolution, bitrate, and frame rate. It supports H.264 and H.265, and enables standard and low-bitrate HD transcoding. By delivering the same image quality at lower bitrate, it effectively enhances user experience while reducing distribution costs. For details, see Creating a Transcoding Template.
Image Watermarking
You can add image watermarks to livestreams. For details, see Media Processing.
Real-Time Packaging of Multi-Protocol Livestreams
Livestreaming, catch-up TV, and time-shifted viewing are supported for HLS, DASH, and MSS output streams. Transcoding templates can be applied in real time to distribute content with adaptive bitrate. For details, see Channel Management.
Digital Rights Management (DRM)
FairPlay, Widevine, PlayReady, and Multi-DRM safeguard your high-value media assets. For details, see Channel Management.
Stream Quality Monitoring
Media Live supports minute-level input stream quality monitoring by channel.
You can view the monitoring information about CDN Downstream Bandwidth/Traffic, CDN Status Codes returned in responses, CDN Concurrent Downstream Requests, Transcoding Metrics, and Packaging Metrics. For details, see Service Monitoring.
Domain Name Management
You can add, delete, disable, and enable ingest domain names and streaming domain names. For details, see Domain Name Management.
Flow Management
You can manage flows in a unified manner. Multiple channels can reference the same flow at a time, which improves channel O&M efficiency.
Channel Management
You can create, enable, modify, disable, and delete a channel. For details, see Channel Management.
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