更新时间:2024-08-09 GMT+08:00
仿真场景终止条件有几种?
仿真终止的条件有以下几种:
- 超时。
创建任务时设置的“最大运行时长”,超过运行时间时,仿真任务停止。
图1 超时
- 场景文件中设置终点。
- xml类型场景。
Read the destination of Ego in xml end triggers。
<Scenario> ... <Action Name="ReachPositionCondition"> <PosAbsolute CounterID="" CounterComp="COMP_EQ" Radius="8.0000000000000000e+00" (关键行,检测半径) X="2.4439516235319047e+02" (关键行,x坐标) Y="-9.1187807788708923e+00" (关键行,y坐标) Z="0" (关键行,z坐标) NetDist="false" CounterVal="0" Pivot="Ego" /> <SCP ExecutionTimes="1" ActiveOnEnter="true" DelayTime="5.0000000000000000e+00" (关键行,延时执行,建议5s) ><![CDATA[<SimCtrl><Stop/></SimCtrl>]]></SCP > </Action> ... </Scenario>
为了到达终点的评测,一般建议延迟5s执行,等待评测检测成功。此处对应前文中的DelayTime。
- xosc类型场景,OpenSCENARIO 1.0版本如下:
Read the destination of Ego in xosc end triggers。
<StopTrigger> <ConditionGroup> <Condition name="" delay="0.000000" (关键行,延时执行,建议5s) conditionEdge="rising"> <ByEntityCondition> <TriggeringEntities triggeringEntitiesRule="any"> <EntityRef entityRef="Ego"/> </TriggeringEntities> <EntityCondition> <ReachPositionCondition tolerance="2.000000"> (关键行,检测半径) <Position> <WorldPosition x="0.178000" (关键行,x坐标) y="5.621000" (关键行,y坐标) z="0.000000" (关键行,z坐标) h="0.000000" p="0.000000" r="0.000000"/> </Position> </ReachPositionCondition> </EntityCondition> </ByEntityCondition> </Condition> </ConditionGroup> </StopTrigger>
为了到达终点的评测,一般建议延迟5s执行,等待评测检测成功。此处对应前文中的DelayTime。
- xosc类型场景,OpenSCENARIO 0.9.1的示例如下:
Read the expected destination of Ego in xosc。
<OpenSCENARIO> <FileHeader author="Octopus/Simulation" date="2022-07-07T07:27:18" description="AcquirePositionExample" revMajor="0" revMinor="9"/> <Catalogs> <VehicleCatalog> <Directory path="Distros/Current/Config/Players/Vehicles"/> </VehicleCatalog> <DriverCatalog> <Directory path="Distros/Current/Config/Players/driverCfg.xml"/> </DriverCatalog> <PedestrianCatalog> <Directory path=""/> </PedestrianCatalog> <PedestrianControllerCatalog> <Directory path=""/> </PedestrianControllerCatalog> <MiscObjectCatalog> <Directory path="Distros/Current/Config/Players/Objects"/> </MiscObjectCatalog> <EnvironmentCatalog> <Directory path=""/> </EnvironmentCatalog> <ManeuverCatalog> <Directory path=""/> </ManeuverCatalog> <TrajectoryCatalog> <Directory path=""/> </TrajectoryCatalog> <RouteCatalog> <Directory path=""/> </RouteCatalog> </Catalogs> <RoadNetwork> <Logics filepath="Projects/Current/Databases/Germany.2018/Germany_2018.xodr"/> <SceneGraph filepath="Projects/Current/Databases/Germany.2018/Germany_2018.opt.osgb"/> </RoadNetwork> <Entities> </Entities> <Storyboard> <Init> <Actions> </Actions> </Init> <EndConditions> <ConditionGroup> <Condition delay="0" edge="rising" name="End Condition"> <ByEntity> <TriggeringEntities rule="any"> <Entity name="Ego"/> </TriggeringEntities> <EntityCondition> <ReachPosition tolerance="10"> <Position> <World h="3" p="1" r="2" x="100" y="200" z="300"/> </Position> </ReachPosition> </EntityCondition> </ByEntity> </Condition> </ConditionGroup> </EndConditions> </Storyboard> </OpenSCENARIO>
- xml类型场景。
父主题: 仿真服务常见问题