- What's New
- Service Overview
-
Billing
- Billing Items
- Basic Service Billing
- Value-added Service Billing
- Billing Modes
- Changing the Billing Option
- Bills
- Arrears
- Billing Termination
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Billing FAQs
-
Common Cases
- What Do I Need to Pay?
- Do I Need to Buy the CDN Service Before Using Live?
- How Do I Change the Billing Option?
- Do I Need to Delete Resources If I Don't Want to Use Live Any More?
- How Do I View the Usage and Expenditure of Pay-per-Use Live Resources?
- Is Downstream Traffic or Upstream Traffic Billed?
- Will I Be Billed for URL Validation?
- How Is Transcoding Billed?
- Does the Daily Peak Bandwidth Mean the Upstream Bandwidth or Downstream Bandwidth?
- Why Is a Recording Fee Deducted on the First Day of Each Month?
- Arrears
-
Common Cases
- Cloud Live
-
Media Live
- Overview
- Scenarios
- Functions
- Product Advantages
- Constraints
- Getting Started
-
Console Operations
- Prerequisites
- Functions
- Permissions Management
- Domain Name Management
- Channels
- Live Transcoding
- Service Monitoring
- Cloud Resource Authorization
- Tools
- Best Practices
-
Cloud Live API Reference
- Before You Start
- API Overview
- Calling APIs
- Examples
-
Domain Name Management
- Creating a Domain Name
- Deleting a Domain Name
- Modifying a Domain Name
- Querying a Domain Name
- Mapping Domain Names
- Deleting a Domain Name Mapping
- Configuring the Domain Name IPv6 Function
- Querying IP Address Information
- Modifying the Streaming Domain Name Delay
- Querying the Streaming Domain Name Delay
- Modifying the HLS Configuration of a Domain Name
- Querying HLS Configurations of Domain Names
- Modifying Origin Pull Settings
- Querying Origin Pull Settings
- Notification Management
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Authentication Management
- Configuring a Referer Validation ACL
- Deleting a Referer Validation ACL
- Querying Referer Validation ACLs
- Querying IP Address ACLs
- Modifying an IP Address ACL
- Generating a Signed URL
- Querying Supported Areas of a Streaming Domain Name
- Modifying Supported Areas of a Streaming Domain Name
- Querying the URL Validation Configuration of a Specified Domain Name
- Modifying the URL Validation Configuration of a Specified Domain Name
- Deleting the URL Validation Configuration of a Specified Domain Name
- Snapshot Management
- Recording Management
- Recording Callback Management
- HTTPS Certificate Management
- OBS Bucket Management
- Transcoding Template Management
- Stream Management
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Statistics Analysis
- Querying Peak Bandwidth
- Querying Total Traffic
- Querying HTTP Status Codes for Pulling Live Streams
- Querying the Duration of Transcoded Outputs
- Querying Recording Channels
- Querying the Number of Snapshots
- Querying Upstream Bandwidth
- Querying the Number of Stream Channels
- Querying the Historical Stream List
- Querying the Playback Profile
- Querying the Distribution of Live Streaming Metrics by Region
- Stream Analytics
- Appendix
- Change History
-
Media Live API Reference
- Before You Start
- API Overview
- Calling APIs
- Examples
-
OTT Channel Management
- Creating an OTT Channel
- Querying Channel Information
- Deleting Channel Information
- Modifying Channel Packaging Information
- Modifying Channel Input Stream Information
- Modifying Channel Recording Information
- Modifying General Channel Information
- Changing the Channel Status
- Modifying Channel Transcoding Template Information
- Appendix
- Change History
- Cloud Live Server SDK Reference
- Low Latency Live Client SDK Reference
- Troubleshooting
Show all
What Is Live?
Huawei Cloud Live is the cumulation of years of video expertise. It offers a secure and high-concurrency E2E livestreaming solution while delivering a low-latency HD experience. Huawei Cloud Live provides Cloud Stream Live and Low Latency Live (LLL). Cloud Stream Live improves the stability and efficiency of high-concurrency livestreaming and provides powerful real-time media processing capabilities. LLL reduces the E2E latency to milliseconds and is more adaptable to poor network conditions. It is suitable for scenarios that require low latency and good content synchronization.
Live offers the following subproducts:
- Cloud Live: This easy-to-use livestreaming service provides diverse live acceleration capabilities for entertainment, e-commerce, and education scenarios.
Cloud Live involves the following two scenarios. Table 1 describes the differences between the two scenarios.
- Cloud Stream Live improves the stability and efficiency of high-concurrency livestreaming and provides powerful real-time media processing capabilities.
- Low Latency Live (LLL), which is built on cutting-edge technologies such as transmission protocol optimization, dynamic routing, and low-latency transcoding, slashes live latency to milliseconds in latency-sensitive scenarios and delivers an unrivaled experience even when there are a massive number of concurrent requests.
- MediaLive: This broadcast-grade livestreaming service supports features such as channel management and content encryption, making it an ideal option for media assets and broadcasting.
Cloud Live Sub-Scenario |
Cloud Stream Live |
LLL |
---|---|---|
Streaming Protocol |
RTMP, HTTP-FLV, and HLS |
WebRTC |
E2E Latency |
RTMP and HTTP-FLV latency > 3s HLS latency > 6s |
E2E latency < 800 ms |
Adaptable Network |
Average |
Good |
Application Scenario |
Livestreaming that is insensitive to latency |
Interactive livestreaming that requires low latency and good image synchronization |
General Capability |
|
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