Help Center/ Live/ Billing/ Billing Items
Updated on 2024-08-07 GMT+08:00

Billing Items

The billing items of Live cover the basic services and value-added services. See Product Pricing Details of Live. Low Latency Live (LLL) is now under Huawei Cloud SparkRTC. See Product Pricing Details of SparkRTC.

  • Basic service fee: This part (live content distribution) is charged based on the traffic or bandwidth generated in the area where a user watches live video. The basic service fee covers Cloud Stream Live and Low Latency Live (LLL). The corresponding billing option is by traffic, daily peak bandwidth, or 95th percentile bandwidth. You can select a suitable billing option.
  • Value-added service fee: This part covers the stream push to a third-party destination, Cloud Live transcoding, MediaLive transcoding, Cloud Live recording, and Cloud Live snapshot capturing. You can use these services as needed and pay for your actual usage.

For details, see Table 1.

  • If you change from billing by traffic or daily peak bandwidth to 95th percentile bandwidth, the change will take effect from in the current month. If you change from billing by 95th percentile bandwidth to other billing options, the change will take effect on the first day of the next month, and you are billed using the original option before the change takes effect.
  • Live billing is global. All acceleration domain names under an account use the same billing mode.
Table 1 Billing items

Type

Item

Description

Billing Mode

Reference

Basic service

Cloud Stream Live

Currently, you can pay by traffic, daily peak bandwidth, or 95th percentile bandwidth. By default, only output is billed.

  • Traffic: You are billed by the traffic used per hour.
  • By peak bandwidth. The system measures and records a bandwidth value every 5 minutes, so 288 values are recorded every day. The largest value of each day is used as the billable bandwidth.
  • By 95th percentile bandwidth: In each calendar month, the peak bandwidth is measured and recorded every 5 minutes on each valid day. At the end of the month, the records are sorted from the highest to the lowest, and the top 5% of the records are thrown away. Then the highest bandwidth value in the remaining records is the billable bandwidth of the month and a bill is generated based on the contract price.
  • Pay-per-use

Cloud Stream Live

LLL

Low Latency Live (LLL)

Value-added service

Stream push to a third-party destination

The billing mode and fee are the same as those of Cloud Stream Live.

Pay-per-use

Stream Push to a Third-party Destination

Cloud Stream Live transcoding

You are billed based on the output duration.

Pay-per-use

Cloud Live Transcoding

Value-added service

Cloud Live recording

  • Monthly recording: You are billed based on the peak number of concurrent recording streams in a month.
  • Recording storage: You are billed based on the used storage space. If the recording is stored in an OBS bucket, the storage fee is charged by OBS.

Pay-per-use

Cloud Live Recording

Cloud Live snapshot capturing

  • Snapshot capturing: You will be billed by Live based on the number of captured snapshots.
  • Snapshot storage: You will be billed by OBS based on the used storage space.

Pay-per-use

Cloud Live Snapshot Capturing