หน้านี้ยังไม่พร้อมใช้งานในภาษาท้องถิ่นของคุณ เรากำลังพยายามอย่างหนักเพื่อเพิ่มเวอร์ชันภาษาอื่น ๆ เพิ่มเติม ขอบคุณสำหรับการสนับสนุนเสมอมา

Compute
Elastic Cloud Server
Huawei Cloud Flexus
Bare Metal Server
Auto Scaling
Image Management Service
Dedicated Host
FunctionGraph
Cloud Phone Host
Huawei Cloud EulerOS
Networking
Virtual Private Cloud
Elastic IP
Elastic Load Balance
NAT Gateway
Direct Connect
Virtual Private Network
VPC Endpoint
Cloud Connect
Enterprise Router
Enterprise Switch
Global Accelerator
Management & Governance
Cloud Eye
Identity and Access Management
Cloud Trace Service
Resource Formation Service
Tag Management Service
Log Tank Service
Config
OneAccess
Resource Access Manager
Simple Message Notification
Application Performance Management
Application Operations Management
Organizations
Optimization Advisor
IAM Identity Center
Cloud Operations Center
Resource Governance Center
Migration
Server Migration Service
Object Storage Migration Service
Cloud Data Migration
Migration Center
Cloud Ecosystem
KooGallery
Partner Center
User Support
My Account
Billing Center
Cost Center
Resource Center
Enterprise Management
Service Tickets
HUAWEI CLOUD (International) FAQs
ICP Filing
Support Plans
My Credentials
Customer Operation Capabilities
Partner Support Plans
Professional Services
Analytics
MapReduce Service
Data Lake Insight
CloudTable Service
Cloud Search Service
Data Lake Visualization
Data Ingestion Service
GaussDB(DWS)
DataArts Studio
Data Lake Factory
DataArts Lake Formation
IoT
IoT Device Access
Others
Product Pricing Details
System Permissions
Console Quick Start
Common FAQs
Instructions for Associating with a HUAWEI CLOUD Partner
Message Center
Security & Compliance
Security Technologies and Applications
Web Application Firewall
Host Security Service
Cloud Firewall
SecMaster
Anti-DDoS Service
Data Encryption Workshop
Database Security Service
Cloud Bastion Host
Data Security Center
Cloud Certificate Manager
Edge Security
Blockchain
Blockchain Service
Web3 Node Engine Service
Media Services
Media Processing Center
Video On Demand
Live
SparkRTC
MetaStudio
Storage
Object Storage Service
Elastic Volume Service
Cloud Backup and Recovery
Storage Disaster Recovery Service
Scalable File Service Turbo
Scalable File Service
Volume Backup Service
Cloud Server Backup Service
Data Express Service
Dedicated Distributed Storage Service
Containers
Cloud Container Engine
SoftWare Repository for Container
Application Service Mesh
Ubiquitous Cloud Native Service
Cloud Container Instance
Databases
Relational Database Service
Document Database Service
Data Admin Service
Data Replication Service
GeminiDB
GaussDB
Distributed Database Middleware
Database and Application Migration UGO
TaurusDB
Middleware
Distributed Cache Service
API Gateway
Distributed Message Service for Kafka
Distributed Message Service for RabbitMQ
Distributed Message Service for RocketMQ
Cloud Service Engine
Multi-Site High Availability Service
EventGrid
Dedicated Cloud
Dedicated Computing Cluster
Business Applications
Workspace
ROMA Connect
Message & SMS
Domain Name Service
Edge Data Center Management
Meeting
AI
Face Recognition Service
Graph Engine Service
Content Moderation
Image Recognition
Optical Character Recognition
ModelArts
ImageSearch
Conversational Bot Service
Speech Interaction Service
Huawei HiLens
Video Intelligent Analysis Service
Developer Tools
SDK Developer Guide
API Request Signing Guide
Terraform
Koo Command Line Interface
Content Delivery & Edge Computing
Content Delivery Network
Intelligent EdgeFabric
CloudPond
Intelligent EdgeCloud
Solutions
SAP Cloud
High Performance Computing
Developer Services
ServiceStage
CodeArts
CodeArts PerfTest
CodeArts Req
CodeArts Pipeline
CodeArts Build
CodeArts Deploy
CodeArts Artifact
CodeArts TestPlan
CodeArts Check
CodeArts Repo
Cloud Application Engine
MacroVerse aPaaS
KooMessage
KooPhone
KooDrive

Concepts

Updated on 2022-10-08 GMT+08:00

App ID

The app ID is a unique identifier used by SparkRTC to identify apps. It is automatically generated when an app is created on the SparkRTC console.

Room

A room is an audio and video space where users can receive real-time audio and video from each other.
  • SparkRTC uses virtual rooms to isolate users.
  • Only users in the same room can receive audio and video from each other.
  • The naming rule of a room ID can be customized. A room ID contains 64 characters, including letters, digits, underscores (_), and hyphens (-).

User ID

Unique identifier used by SparkRTC to identify users in an app.

  • A user ID is a representation of a user in SparkRTC and can be customized.
  • A user ID contains 64 characters, including letters, digits, underscores (_), and hyphens (-).

Role

Role of a user in a room. Various roles have different permission models. There are three types of roles:

  • publisher: streamer who sends streams but does not receive streams. It is a role type reserved by SparkRTC.
  • joiner: interactive viewer who sends and receives streams.
  • player: common viewer who only receives streams.

In the SparkRTC demo, the role switch and co-hosting are performed by users of the joiner and player role.

Video Stream

Stream collected by cameras. SparkRTC can encode, receive, and send video streams of up to four resolutions (720p, 360p, 180p, and 90p) from the same source at the same time.

Presentation Stream

Sharing stream, which is the stream of the shared screen or program. The default resolution is 1080p. If the fluency is preferred, the presentation resolution will be changed to 720p.

Stream Mixing

Multiple pushed audio and video streams are combined into a single stream.

Dual Stream Mode

By default, only high-quality streams (720p) are encoded, received, and sent. In dual stream mode, high-quality streams (720p) and low-quality streams (360p) are both encoded, received, and sent.

Subscription

Operation that a user in a room receives audio and video streams from a remote user in the room.

Custom Collection and Rendering

By default, SparkRTC uses system audio and video devices to collect and render data. It also supports custom collection and rendering for screen recording playback, third-party beautification and special effects, and cloud gaming.

Packet Loss

Packet loss occurs when packets of real-time audio and video data traveling across a network fail to reach their destination.

Jitter

Variation in time delay of data packets transmitted continuously over a network connection

Freeze

Intermittent, unsmooth, or even frozen audio or video playback caused by poor network conditions or limited device performance during real-time audio and video transmission

Single Stream Recording

Audio and video streams of each user in a room are recorded as one file.

Mixed Stream Recording

Audio and video of multiple users in a room are mixed and recorded as one file.

เราใช้คุกกี้เพื่อปรับปรุงไซต์และประสบการณ์การใช้ของคุณ การเรียกดูเว็บไซต์ของเราต่อแสดงว่าคุณยอมรับนโยบายคุกกี้ของเรา เรียนรู้เพิ่มเติม

Feedback

Feedback

Feedback

0/500

Selected Content

Submit selected content with the feedback