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- What's New
- Product Bulletin
- Service Overview
- Getting Started
- Best Practices
- User Guide
-
API Reference
- Before You Start
- API Overview
- Calling APIs
- Examples
- OBS Bucket Management
- Application callback management
- Single stream recording job management
- Application management
- Automatic recording configuration
- Room management
- Mixed stream recording job management
- Recording rule management
-
Statistical Analysis
- Listing Rooms
- Listing Users
- Querying Real-Time Scale Data
- Querying Real-Time Scale Data Distribution
- Querying Real-Time Quality Data
- Querying Real-Time Network Data
- Querying Usage
- Querying Historical Scale Data
- Querying Historical Quality Data
- Querying User Call Indicators
- Querying Details
- Querying User Experience Exception Events (RCMS Service)
- Queries abnormal user experience events.
- Queries the distribution of users with abnormal events.
- Appendix
- Change History
-
SDK Reference
- Before You Start
- SDK Overview
-
Web SDK
- Browser Adaptation
- Preparations
- SDK Usage
- Basic Usage Logic
-
API Reference
- Main Entry (HRTC)
- Client Object (Client)
- Client Event Notification (ClientEvent)
- Stream Object (Stream)
- Local Stream Object (LocalStream)
- Remote Stream Object (RemoteStream)
- Stream Event Notification (RTCStreamEvent)
- Error Code (RtcError)
- Error Codes Reported on the Client
- Server Error Codes
- Granting the Permissions of Accessing Cameras or Microphones to a Browser
- FAQ
- Change History
- Access Authentication
- Appendix
-
FAQs
-
About SparkRTC
- What Is SparkRTC?
- What Are the Differences Between Real-Time Audio and Video and Livestreaming?
- Can SparkRTC Be Used Outside China?
- What Is SparkRTC RoomID and How Can I Name One?
- How Many Rooms Can Be Created in SparkRTC at Most at a Time?
- What Is SparkRTC UserID and How Can I Name One?
- What Are the Roles of SparkRTC?
- How Many Participants Are Allowed by SparkRTC in a Video Call?
- What Is the Latency of SparkRTC?
- Does SparkRTC Support Co-Hosting?
- Does SparkRTC Support Bidirectional Desktop Stream Push?
- Does SparkRTC Support Private Deployment?
- Does SparkRTC Support USB Cameras on PCs?
-
Billing
- When I Subscribe to SparkRTC Video and Audio Services, Is the Video Charged by Resolution Plus the Audio Charge?
- Does the Billing Vary with Bitrates When There Are Only Audios?
- How Do I View Bills and Fee Deduction Details?
- Can I Use the Postpaid Billing Mode?
- Why Am I Charged Even When There Is Only One Person in the Room and There Is No Audio/video Call?
- Signature
- Recording
-
SDK Usage
- Is Video Snapshot Capturing Supported?
- How Do I Create a Room?
- Why Can't the SparkRTC Apps Running on Two Mobile Phones Communicate with Each Other?
- How and When Is Authentication Signature Generated?
- Why Does the Program Crash when the onVideoStats, onAudioStatus, or onSubStreamStats Callback Is Triggered?
- Why Can I Hear My Own Voice from the Local Receiver?
- Can I Call setExternalAudioCapture, setExternalVideoCapture, or setExternalMediaFrameOutput After Entering a Room?
- Does SparkRTC Support Video Mirroring?
- How Do I Obtain Data Such as the Uplink and Downlink Bitrates, Resolution, Packet Loss Rate, and Audio Sampling Rate During an Audio/Video Call?
- Can I Set the Call Volume of a Local User? Can I Set the Playback Volume of Each Remote User?
- What Is the Difference Between enableLocalVideo and muteLocalVideo?
- What Is the Difference Between enableLocalAudioStream and muteLocalAudio?
- Does SparkRTC Support Permission Verification for Rooms?
- Does the PC Support Screen Sharing?
- Does SparkRTC Allow Others Users to View a Local Video During Real-Time Communications?
- Can I View Only Real-Time Audio Streams on SparkRTC?
- Can More Than One Presentation Stream Be Shared in a Room?
- Does SparkRTC Support 1080p?
- Can I Play Online Music for Background Music?
- Can I Create N RTC Objects on the Same Page and Log In to N Rooms Using N User IDs?
- Is the Streaming Resolution (Width and Height) on the Web Client Applicable to All Browsers?
- How Do I Clear Data in the Camera List After a Camera Is Removed from the SDK on the Web Client?
- Can the SDK on the Web Client Obtain the Current Volume?
- Can I Receive Notifications on a Web Client When a Remote User Leaves a Room?
- Why Is There Echo, Undesired Sound, Noise, or Low Volume During a Call on the Web Client?
- How Do I Switch to Another Camera or Microphone on the Web Client?
- Does SparkRTC Support the Whiteboard Function?
- Can I Enter Multiple Rooms with the Same User ID?
- How Long Is the Lifecycle of a Room on SparkRTC?
- Can I Use Bluetooth Headsets for Video Calls on SparkRTC?
- Can I Subscribe to Only Audio of 2/3/4 Participants During a Video Call?
- Will the Resolution of the Video Stream Change When the Size of a Specified Shared Window Changes?
- Can I Switch Between the Floating Window and Large and Small Windows During a Video Call?
- Can I Use the API for Sending Customized Messages to Implement Functions Such as Chat Rooms and On-Screen Comments?
- Can I Query All User IDs?
- Why Can't I Call the checkSystemRequirements API in the Web SDK?
-
Troubleshooting
- Why Can't I Hear When Joining a Meeting?
- Why Does Video Freezing Occur?
- What Do I Do If a Black Screen Occurs During Video Playback?
- Why Can't I Use the Camera?
- Why Can't I Join Another Room?
- What Do I Do If No Recording File Is Generated After SparkRTC Enables Cloud Recording?
- Why Can't I Join a Room?
-
About SparkRTC
- General Reference
Show all
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Playing an Audio File
Function
Audio mixing is the process of combining a music file with the audio captured by a microphone and is generally for background music or accompaniment that lasts for a long time. Only one audio file can be played at a time for other users in the room.
Local or online music files in WAV, PCM, or mono MP3 format can be played.
Implementation
- Join a room and publish the local video stream.
Join a room by referring to the sequence diagram in API Calling and publish the local video stream.
- Play an audio file.
Call startAudioMixing to play an audio file. The following is an example of parameter settings. Only one audio file can be played at a time.
// localStream indicates the local video stream. localStream.startAudioMixing({ // filePath indicates the path for downloading an online audio file. "filePath":"https://***.***.***.***:50007/music.mp3", // startTime indicates the time when the audio file starts to be played. The default value is 0. "startTime":0, // replace indicates whether to replace the local audio stream with an audio file. "replace":false, // loop indicates whether infinite loop playback is required. "loop":false, // repeatCount indicates the number of times of repeating the audio file. "repeatCount":0 })
- Set the volume of the audio file.
During playback, call setAudioMixingVolume to set the volume of the audio file.
// volume indicates the volume. let volume = 50 localStream.setAudioMixingVolume (volume)
- Obtain the total duration of the audio file.
After an audio file is played, call getAudioMixingDuration to obtain its total duration, which can be used to refresh the progress bar on the UI.
localStream.getAudioMixingDuration()
- Obtain the progress of audio file playback.
After an audio file is played, call getAudioMixingCurrentPosition to obtain its current playback position.
localStream.getAudioMixingCurrentPosition()
- Set the playback position of the audio file.
During playback, call setAudioMixingPosition to set the playback position of the audio file and drag the progress bar to seek to the desired position.
localStream.getAudioMixingDuration()
- Pause the playback.
After the audio file is played, call pauseAudioMixing to pause the playback.
localStream.pauseAudioMixing()
- Resume the playback.
After the audio file is paused, call resumeAudioMixing to resume the playback.
localStream.resumeAudioMixing()
- Stop the playback.
After the audio file is played, call stopAudioMixing to stop the playback.
localStream.stopAudioMixing()
- Trigger a callback when the audio file playback starts.
When the audio file playback starts, the audio-mixing-played callback is triggered to notify the application.
localStream.on('audio-mixing-played', () => { console.info('audioMixing: audio-mixing-played') })
- Trigger a callback when the audio file playback is complete.
When the audio file playback is complete, the audio-mixing-finished callback is triggered to notify the application.
localStream.on('audio-mixing-finished', () => { console.info('audioMixing: audio-mixing-finished') })
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