Updated on 2024-12-03 GMT+08:00

Deleting an Object

If you have any questions during development, post them on the Issues page of GitHub.

Sample code:

static void test_delete_object()
{
    obs_status ret_status = OBS_STATUS_BUTT;
    // Create and initialize object information.
    obs_object_info object_info;
    memset(&object_info, 0, sizeof(obs_object_info));
    object_info.key = "<Your Key>";
    // Create and initialize option.
    obs_options option;
    init_obs_options(&option);
    option.bucket_options.host_name = "<your-endpoint>";
    option.bucket_options.bucket_name = "<Your bucketname>";

// Hard-coded or plaintext AK/SK are risky. For security purposes, encrypt your AK/SK and store them in the configuration file or environment variables. In this example, the AK/SK are stored in environment variables for identity authentication. Before running this example, configure environment variables ACCESS_KEY_ID and SECRET_ACCESS_KEY.
    // Obtain an AK/SK pair on the management console. For details, see https://support.huaweicloud.com/intl/en-us/usermanual-ca/ca_01_0003.html.
    option.bucket_options.access_key = getenv("ACCESS_KEY_ID");
    option.bucket_options.secret_access_key = getenv("SECRET_ACCESS_KEY");
    // Set response callback function.
    obs_response_handler resqonseHandler =
    { 
        &response_properties_callback,
        &response_complete_callback 
    };
    // Delete an object.
    delete_object(&option,&object_info,&resqonseHandler, &ret_status);
    if (OBS_STATUS_OK == ret_status) 
    {
        printf("delete object successfully. \n");
    }
    else
    {
        printf("delete object failed(%s).\n", obs_get_status_name(ret_status));
    }
}