Updated on 2024-12-03 GMT+08:00
Deleting an Object
If you have any questions during development, post them on the Issues page of GitHub.
Sample code:
static void test_delete_object() { obs_status ret_status = OBS_STATUS_BUTT; // Create and initialize object information. obs_object_info object_info; memset(&object_info, 0, sizeof(obs_object_info)); object_info.key = "<Your Key>"; // Create and initialize option. obs_options option; init_obs_options(&option); option.bucket_options.host_name = "<your-endpoint>"; option.bucket_options.bucket_name = "<Your bucketname>"; // Hard-coded or plaintext AK/SK are risky. For security purposes, encrypt your AK/SK and store them in the configuration file or environment variables. In this example, the AK/SK are stored in environment variables for identity authentication. Before running this example, configure environment variables ACCESS_KEY_ID and SECRET_ACCESS_KEY. // Obtain an AK/SK pair on the management console. For details, see https://support.huaweicloud.com/intl/en-us/usermanual-ca/ca_01_0003.html. option.bucket_options.access_key = getenv("ACCESS_KEY_ID"); option.bucket_options.secret_access_key = getenv("SECRET_ACCESS_KEY"); // Set response callback function. obs_response_handler resqonseHandler = { &response_properties_callback, &response_complete_callback }; // Delete an object. delete_object(&option,&object_info,&resqonseHandler, &ret_status); if (OBS_STATUS_OK == ret_status) { printf("delete object successfully. \n"); } else { printf("delete object failed(%s).\n", obs_get_status_name(ret_status)); } }
- For more information, see Deleting Objects.
Parent topic: Quick Start
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