What Are the Differences Between Real-Time Audio and Video and Livestreaming?
The livestreaming latency can be 3s to 5s. The streaming end pushes collected live streams to the Live center to process and distribute the streams to playback devices. The streaming protocol can be Real-Time Messaging Protocol (RTMP) and the playback protocol can be RTMP, HTTP-FLV, or HTTP Live Streaming (HLS).
The real-time audio and video, with a latency lower than 400 ms, is an ideal option for one-to-one or one-to-many audio and video calls, video co-hosting, and low-latency livestreaming. Huawei Cloud SparkRTC provides SDKs that are compatible with all mainstream platforms.
About SparkRTC FAQs
- What Is SparkRTC?
- What Are the Differences Between Real-Time Audio and Video and Livestreaming?
- Can SparkRTC Be Used Outside China?
- What Is SparkRTC RoomID and How Can I Name One?
- How Many Rooms Can Be Created in SparkRTC at Most at a Time?
- What Is SparkRTC UserID and How Can I Name One?
- What Are the Roles of SparkRTC?
- How Many Participants Are Allowed by SparkRTC in a Video Call?
- What Is the Latency of SparkRTC?
- Does SparkRTC Support Co-Hosting?
- Does SparkRTC Support CDN-based Streaming?
- Does SparkRTC Support Bidirectional Desktop Stream Push?
- Does SparkRTC Support Private Deployment?
- Does SparkRTC Support USB Cameras on PCs?