Help Center> ModelArts> Billing> Billing Items> Development Environment
Updated on 2023-11-30 GMT+08:00

Development Environment

Description

Running notebook instances in ModelArts development environments use compute and storage resources, which are billed. For details, see Table 1.

EVS is still billed even after the notebook instance is stopped. To stop billing, delete the notebook instance.

  • Compute resource fee:
    • If dedicated resource pools are used for running notebook instances, compute resources are not billed.
    • If public resource pools are used for running notebook instances, compute resources are billed.
  • Storage resource fee: fee for storing data in OBS, EVS, or SFS
Table 1 Billing items

Billing Item

Description

Billing Mode

Billing Formula

Compute resource

Public resource pools

Usage of compute resources (vCPUs and GPUs)

For details, see ModelArts Pricing Details.

Pay-per-use

Specification unit price x Number of compute nodes x Usage duration

Dedicated resource pools

Fees for dedicated resource pools are paid upfront upon purchase. There are no additional charges for running notebook instances.

For details about fees for dedicated resource pools, see Dedicated Resource Pool.

N/A

N/A

Storage resource

EVS

EVS is used to store data generated for running notebook instances.

The default disk size is 5 GB. You are billed by GB from the time when a notebook instance is created to the time when it is deleted.

For details, see EVS Pricing Details.

CAUTION:

EVS resources for storing data are continuously billed. To stop billing, delete the data stored in EVS.

Pay-per-use

Yearly/Monthly

Specification unit price x Purchase duration x Purchase quantity

SFS

SFS is used to store data generated for running notebook instances.

For details, see SFS Pricing Details.

CAUTION:

SFS resources for storing data are continuously billed. To stop billing, delete the data stored in SFS.

Pay-per-use

Yearly/Monthly

Pay-per-use: Specification unit price x Purchase duration

Yearly/Monthly: Specification unit price x Purchase duration x Purchase quantity

Object Storage Service (OBS)

OBS is used to store input and output data generated for running notebook instances.

For details, see OBS Pricing Details.

CAUTION:

OBS resources for storing data are continuously billed. To stop billing, delete the data stored in OBS.

Pay-per-use

Yearly/Monthly

Creating an OBS bucket is free of charge. You pay only for the storage capacity and duration you actually use.

Billing Example

The following prices are for reference only. For the actual prices, see pricing details for each service.

Example: Using a public resource pool; billing items: compute resources and EVS storage

Assume that you create a notebook instance on April 1, 2023 at 10:00:00. A public resource pool with flavor CPU: 8 vCPUs 32GB and one compute node is used, along with a 5 GB disk. (Unit price: $0.573 USD/hour). Then, you delete the notebook instance at 13:00:00 on the same day. The billing items are compute and storage resources. The fee for running this notebook instance is calculated as follows:
  • Resource fee = Compute resource fee + Storage fee = $0.573 USD/hour x 1 x 3 hours = $1.719 USD

In conclusion, the fee for running the notebook instance = $1.719 USD.

Example: Using a dedicated resource pool; billing item: EVS storage

Assume that you create a notebook instance on April 1, 2023 at 10:00:00. A dedicated resource pool and a 5 GB disk are used. You delete the data stored in EVS on April 2, 2023 at 10:00:00. The billing item is EVS storage. The fee for running the notebook instance is as follows:
  • Storage fee = $0.002 USD/hour x 24 hours = $0.048 USD

In conclusion, the fee for running the notebook instance is $0.048 USD.