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EngineDesc
Updated on 2022-03-13 GMT+08:00
EngineDesc
This data type is defined in ai_types.proto.
message EngineDesc { enum RunSide { DEVICE=0; HOST=1; } enum EngineType { NORMAL=0; SOURCE=1; DEST=2; } uint32 id =1; // Engine ID (node) EngineType type=2; string name =3; // Engine node name repeated string so_name=4; // List of all required DLL .so files RunSide side=5; // Run on the host or device. int32 priority=6; // Node priority uint32 instance_cnt=7; // Number of instances (equivalent to the number of threads) repeated uint32 next_node_id=8; // Next node list bool user_input_cb=9; // IDE can be ignored. bool user_output_cb=10; // IDE can be ignored. repeated NodeDesc oper=11; // HIAIEngine node list }
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