Updated on 2024-07-25 GMT+08:00

Operation Playbook Instance

Function

Operation Playbook Instance

Calling Method

For details, see Calling APIs.

URI

POST /v1/{project_id}/workspaces/{workspace_id}/soc/playbooks/instances/{instance_id}/operation

Table 1 Path Parameters

Parameter

Mandatory

Type

Description

project_id

Yes

String

Project ID.

Minimum: 32

Maximum: 36

workspace_id

Yes

String

Workspace ID

Minimum: 32

Maximum: 36

instance_id

Yes

String

Playbook instance ID.

Minimum: 36

Maximum: 36

Request Parameters

Table 2 Request header parameters

Parameter

Mandatory

Type

Description

X-Auth-Token

Yes

String

User token. It can be obtained by calling the IAM API used to obtain a user token. The value of X-Subject-Token in the response header is a token.

Minimum: 1

Maximum: 2097152

content-type

Yes

String

application/json;charset=UTF-8

Default: application/json;charset=UTF-8

Minimum: 1

Maximum: 64

Table 3 Request body parameters

Parameter

Mandatory

Type

Description

operation

No

String

Operation type Retry Retry termination -- TERMINATE

Minimum: 0

Maximum: 64

Response Parameters

Status code: 200

Table 4 Response header parameters

Parameter

Type

Description

X-request-id

String

Request ID, in the format request_uuid-timestamp-hostname.

Table 5 Response body parameters

Parameter

Type

Description

id

String

Playbook instance ID.

Minimum: 32

Maximum: 64

name

String

Playbook instance name.

Minimum: 0

Maximum: 1024

project_id

String

Project ID.

Minimum: 32

Maximum: 64

playbook

PlaybookInfoRef object

Playbook information.

dataclass

DataclassInfoRef object

Data Information

dataobject

DataobjectInfo object

Data object details.

status

String

Playbook instance status.(RUNNING--Running, FINISHED--Successful, Failed--Failed, Retrying--Retrying, Terminated--Terminated)

Minimum: 32

Maximum: 64

trigger_type

String

Triggering type. TIMER indicates scheduled triggering, and EVENT indicates event triggering.

Minimum: 0

Maximum: 64

start_time

String

Creation time.

Minimum: 0

Maximum: 64

end_time

String

Update time.

Minimum: 0

Maximum: 64

Table 6 PlaybookInfoRef

Parameter

Type

Description

id

String

Playbook ID.

Minimum: 32

Maximum: 64

version_id

String

Playbook version ID.

Minimum: 32

Maximum: 64

name

String

Name.

Minimum: 32

Maximum: 64

version

String

Version.

Minimum: 32

Maximum: 64

Table 7 DataclassInfoRef

Parameter

Type

Description

id

String

Data class ID.

Minimum: 32

Maximum: 64

name

String

Data class name.

Minimum: 32

Maximum: 64

Table 8 DataobjectInfo

Parameter

Type

Description

id

String

ID

Minimum: 32

Maximum: 64

create_time

String

Creation time.

Minimum: 0

Maximum: 64

update_time

String

Update time.

Minimum: 0

Maximum: 64

project_id

String

Project ID.

Minimum: 32

Maximum: 64

dataclass_id

String

Data class ID.

Minimum: 32

Maximum: 64

name

String

Name.

Minimum: 0

Maximum: 1024

content

String

Data content.

Minimum: 0

Maximum: 4096

Status code: 400

Table 9 Response header parameters

Parameter

Type

Description

X-request-id

String

Request ID, in the format request_uuid-timestamp-hostname.

Table 10 Response body parameters

Parameter

Type

Description

code

String

Error Code

Minimum: 0

Maximum: 64

message

String

Error Description

Minimum: 0

Maximum: 1024

Example Requests

Retrying All Playbook Instances.

{
  "operation" : "RETRY"
}

Example Responses

Status code: 200

Response when the request is successful.

{
  "id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f",
  "name" : "MyXXX",
  "project_id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f",
  "playbook" : {
    "id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f",
    "version_id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f",
    "name" : "909494e3-558e-46b6-a9eb-07a8e18ca62f",
    "version" : "v1.1.1"
  },
  "dataclass" : {
    "id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f",
    "name" : "909494e3-558e-46b6-a9eb-07a8e18ca62f"
  },
  "dataobject" : {
    "id" : "909494e3-558e-46b6-a9eb-07a8e18ca62f",
    "name" : "909494e3-558e-46b6-a9eb-07a8e18ca62f"
  },
  "status" : "TERMINATED",
  "trigger_type" : "string",
  "start_time" : "2021-01-30T23:00:00Z+0800",
  "end_time" : "2021-01-30T23:00:00Z+0800"
}

SDK Sample Code

The SDK sample code is as follows.

Retrying All Playbook Instances.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
package com.huaweicloud.sdk.test;

import com.huaweicloud.sdk.core.auth.ICredential;
import com.huaweicloud.sdk.core.auth.BasicCredentials;
import com.huaweicloud.sdk.core.exception.ConnectionException;
import com.huaweicloud.sdk.core.exception.RequestTimeoutException;
import com.huaweicloud.sdk.core.exception.ServiceResponseException;
import com.huaweicloud.sdk.secmaster.v2.region.SecMasterRegion;
import com.huaweicloud.sdk.secmaster.v2.*;
import com.huaweicloud.sdk.secmaster.v2.model.*;


public class ChangePlaybookInstanceSolution {

    public static void main(String[] args) {
        // The AK and SK used for authentication are hard-coded or stored in plaintext, which has great security risks. It is recommended that the AK and SK be stored in ciphertext in configuration files or environment variables and decrypted during use to ensure security.
        // In this example, AK and SK are stored in environment variables for authentication. Before running this example, set environment variables CLOUD_SDK_AK and CLOUD_SDK_SK in the local environment
        String ak = System.getenv("CLOUD_SDK_AK");
        String sk = System.getenv("CLOUD_SDK_SK");

        ICredential auth = new BasicCredentials()
                .withAk(ak)
                .withSk(sk);

        SecMasterClient client = SecMasterClient.newBuilder()
                .withCredential(auth)
                .withRegion(SecMasterRegion.valueOf("<YOUR REGION>"))
                .build();
        ChangePlaybookInstanceRequest request = new ChangePlaybookInstanceRequest();
        OperationPlaybookInfo body = new OperationPlaybookInfo();
        body.withOperation("RETRY");
        request.withBody(body);
        try {
            ChangePlaybookInstanceResponse response = client.changePlaybookInstance(request);
            System.out.println(response.toString());
        } catch (ConnectionException e) {
            e.printStackTrace();
        } catch (RequestTimeoutException e) {
            e.printStackTrace();
        } catch (ServiceResponseException e) {
            e.printStackTrace();
            System.out.println(e.getHttpStatusCode());
            System.out.println(e.getRequestId());
            System.out.println(e.getErrorCode());
            System.out.println(e.getErrorMsg());
        }
    }
}

Retrying All Playbook Instances.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
# coding: utf-8

import os
from huaweicloudsdkcore.auth.credentials import BasicCredentials
from huaweicloudsdksecmaster.v2.region.secmaster_region import SecMasterRegion
from huaweicloudsdkcore.exceptions import exceptions
from huaweicloudsdksecmaster.v2 import *

if __name__ == "__main__":
    # The AK and SK used for authentication are hard-coded or stored in plaintext, which has great security risks. It is recommended that the AK and SK be stored in ciphertext in configuration files or environment variables and decrypted during use to ensure security.
    # In this example, AK and SK are stored in environment variables for authentication. Before running this example, set environment variables CLOUD_SDK_AK and CLOUD_SDK_SK in the local environment
    ak = os.environ["CLOUD_SDK_AK"]
    sk = os.environ["CLOUD_SDK_SK"]

    credentials = BasicCredentials(ak, sk)

    client = SecMasterClient.new_builder() \
        .with_credentials(credentials) \
        .with_region(SecMasterRegion.value_of("<YOUR REGION>")) \
        .build()

    try:
        request = ChangePlaybookInstanceRequest()
        request.body = OperationPlaybookInfo(
            operation="RETRY"
        )
        response = client.change_playbook_instance(request)
        print(response)
    except exceptions.ClientRequestException as e:
        print(e.status_code)
        print(e.request_id)
        print(e.error_code)
        print(e.error_msg)

Retrying All Playbook Instances.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
package main

import (
	"fmt"
	"github.com/huaweicloud/huaweicloud-sdk-go-v3/core/auth/basic"
    secmaster "github.com/huaweicloud/huaweicloud-sdk-go-v3/services/secmaster/v2"
	"github.com/huaweicloud/huaweicloud-sdk-go-v3/services/secmaster/v2/model"
    region "github.com/huaweicloud/huaweicloud-sdk-go-v3/services/secmaster/v2/region"
)

func main() {
    // The AK and SK used for authentication are hard-coded or stored in plaintext, which has great security risks. It is recommended that the AK and SK be stored in ciphertext in configuration files or environment variables and decrypted during use to ensure security.
    // In this example, AK and SK are stored in environment variables for authentication. Before running this example, set environment variables CLOUD_SDK_AK and CLOUD_SDK_SK in the local environment
    ak := os.Getenv("CLOUD_SDK_AK")
    sk := os.Getenv("CLOUD_SDK_SK")

    auth := basic.NewCredentialsBuilder().
        WithAk(ak).
        WithSk(sk).
        Build()

    client := secmaster.NewSecMasterClient(
        secmaster.SecMasterClientBuilder().
            WithRegion(region.ValueOf("<YOUR REGION>")).
            WithCredential(auth).
            Build())

    request := &model.ChangePlaybookInstanceRequest{}
	operationOperationPlaybookInfo:= "RETRY"
	request.Body = &model.OperationPlaybookInfo{
		Operation: &operationOperationPlaybookInfo,
	}
	response, err := client.ChangePlaybookInstance(request)
	if err == nil {
        fmt.Printf("%+v\n", response)
    } else {
        fmt.Println(err)
    }
}

For SDK sample code of more programming languages, see the Sample Code tab in API Explorer. SDK sample code can be automatically generated.

Status Codes

Status Code

Description

200

Response when the request is successful.

400

Response when the request failed.

Error Codes

See Error Codes.